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Canal tiles

A low-poly 4 × 4 m tile of a garden-city canal: blue water between pale stone quays with paved towpaths and planted verges, vines spilling over the canal walls, lily pads, an arched wooden footbridge, a street lamp and a garden tree. The canal runs on across the front and back edges and the quays meet flush at the sides, so copies tile seamlessly in every direction.

Canal tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,752
Vertices
5,256
Meshes · materials
19 · 19
Size (W × H × D)
4.0 m × 2.4 m × 4.0 m
File
GLB · 140 KB
Animation
Static

Palette · named materials

  • quay stone, canal floor (white dark)#d7cebc
  • coping kerbs, towpath paving (white)#f4f1ec
  • canal water (sky blue)#2e67b8
  • verge kerbs (terracotta)#be5937
  • shrubs, vine leaves, tree crown (leaf green)#3a883a
  • verge ground cover, vine curtains (leaf green dark)#235223
  • lily pads, shrubs, upper tree crown (leaf green light)#5db15d
  • bridge deck, tree trunk (dark wood)#3d2a1c
  • bridge rails, lamp post (soot black)#1b1b22
  • lamp lantern, lily flowers (warm white)#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/solarpunk-garden-city-canal-tiles/c3d3c0d45a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Canal tiles for the Solarpunk Garden City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Solarpunk Garden City kit (Low-poly style, flat-lowpoly direction): A green city of glass and vines. Use ONLY the kit palette, by name: leaf green #3a883a, white #f4f1ec, terracotta #be5937, sky blue #2e67b8, leaf green dark #235223, white dark #d7cebc, leaf green light #5db15d, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `plantCoverage` (0–1, default 0.5) for the kit's "Plant coverage" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Canal tile
  • Stone quays
  • Towpath paving
  • Canal water
  • Planted verges
  • Wall vines
  • Lily pads
  • Footbridge
  • Street lamp
  • Garden tree

Note: Size: exactly 4.00 × 4.00 m footprint, 2.37 m tall at the tree crown (street lamp 2.3 m, towpath 0.44 m, water surface 0.20 m, canal 1.6 m wide). Origin at the tile centre, bottom on y = 0; the canal runs along Z and the front faces +Z. Tiling: both Z edges cut the same channel cross-section, both X edges are the same flat verge over quay, paving and coping joints repeat every 0.5 m and 1 m, and every prop stays inside the footprint so tiled copies never collide. Repeated tiles put a footbridge every 4 m; set bridge to 0 for plain canal stretches. 1752 triangles, static, no animation clip. Every material is named after its kit palette colour, so you can recolour by name. The model uses 10 colours, but the exporter writes one material per mesh, so some names repeat (19 materials in the file). The GLB is baked at the default params. plantCoverage (0–1) scales vine curtains, lily pads, verge shrubs and the tree's upper crown; at 0 the canal walls and water are bare, with one shrub per verge and the lower tree crown left. canalWidth, bridge and seed rebuild the tile in the viewer only. glb-lint: 0 errors, 6 heuristic warnings, all expected: the material count from the per-mesh duplicates; non-indexed flat-shaded geometry; overlapping bounding boxes for merged verge and vine meshes; the paving is seated 2 cm into the quay stone, so it registers as 'detached'; and the height sits above the direction's 1 m reference because the lamp and tree stand on the tile. Plan-check rejects the hyphenated library part ids, because its regex allows no hyphen in the first segment. That is its only complaint; three-check and the GLB carry the ids correctly.

About the Canal tiles 3D model

Canal tiles is a free low-poly 3D model from the Solarpunk Garden City set. It measures 4.0 m × 2.4 m × 4.0 m (W × H × D) at real-world scale and is built from 1,752 triangles across 19 meshes, with 10 named parts. Download the 140 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Canal tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 140 KB: 1,752 triangles, 5,256 vertices and 19 materials, modelled in metres at 4.0 m × 2.4 m × 4.0 m.
Can I animate Canal tiles?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Canal tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #63 of 701.