Signboards
A low-poly free-standing alley sign stand: two braced black posts in concrete footings hold a big red shop board under a teal cap, a teal lightbox and a row of small hanging boards. Every board carries abstract lettering blocks on both faces.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 896
- Vertices
- 2,688
- Meshes · materials
- 21 · 21
- Size (W × H × D)
- 2.2 m × 2.8 m × 60 cm
- File
- GLB · 81 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Motorbike Alley
Palette · named materials
- red — main board, lightbox and hanging-board lettering#c32222
- faded yellow light — main board border, hanging board#e8dfb0
- faded yellow — second-row lettering, hanging board#dbc970
- faded yellow dark — main board bottom edge band#ccb233
- warm white — main lettering, lightbox faces, hanging board#f2ede2
- teal shutters — cap sheet, lightbox top trim#2d8686
- teal shutters dark — cap soffit and ridge, lightbox case, lettering#1a4d4d
- teal shutters light — hanging board#46b9b9
- soot black — posts, braces, base plates#1b1b22
- mid grey — brackets, arms, crossbar, hanger rods#7d828c
- wet concrete — footings#8a8a8a
- dark wood — lettering on the fourth hanging board (only when hangingBoards = 4)#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/motorbike-alley-signboards/260eeb3b8c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Signboards for the Motorbike Alley kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Motorbike Alley kit (Low-poly style, flat-lowpoly direction): A narrow tropical lane of shop houses. Use ONLY the kit palette, by name: faded yellow #dbc970, teal shutters #2d8686, red #c32222, wet concrete #8a8a8a, faded yellow dark #ccb233, teal shutters dark #1a4d4d, faded yellow light #e8dfb0, teal shutters light #46b9b9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `signLanguageAndText` (0–1, default 0.5) for the kit's "Sign language and text" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 7
- Signboards
- Footings
- Posts and brackets
- Main board
- Cap
- Lightbox
- Hanging boards
Note: Size at the default params: 2.17 m wide (x), 0.60 m deep (z) and 2.81 m tall. The main board is 1.8 m x 0.67 m and its underside is about 1.9 m above the ground. The stand faces +Z, its origin is at the bottom centre and it rests on y = 0. The GLB has 896 triangles in 21 meshes (one per part and colour) and no animation clip. Normals are baked flat (non-indexed), so the facets survive in any engine. Every material is named exactly after its kit palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Lettering is abstract colour blocks on both faces, never real text. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. signLanguageAndText (the kit's 'Sign language and text') sets how much lettering the boards carry: at 0 every board is blank, below 0.35 the main board has one row, and above that it has two rows with more blocks. Above 0.6 each hanging board gets two blocks. width (1.2–2.4 m) sets the board and frame width, height (2.3–3.4 m) the overall height, and hangingBoards (0–4) the number of plaques on the crossbar (0 also removes the crossbar). glb-lint: 0 errors and 5 heuristic warnings. They cover material count and duplicate materials (from the per-mesh materials), unindexed geometry (flat shading on purpose), sibling overlap (brackets, borders and lettering are embedded on purpose) and scale (compared with the direction's 1 m reference). Its verdict reads UNVERIFIED only because no requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens this library's slug-based ids need. The same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 7 survive the GLB reload.
About the Signboards 3D model
Signboards is a free low-poly 3D model from the Motorbike Alley set. It measures 2.2 m × 2.8 m × 60 cm (W × H × D) at real-world scale and is built from 896 triangles across 21 meshes, with 7 named parts. Download the 81 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Signboards 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 81 KB: 896 triangles, 2,688 vertices and 21 materials, modelled in metres at 2.2 m × 2.8 m × 60 cm.
- Can I animate Signboards?
- It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Signboards 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #23 of 872.