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Drying laundry

A low-poly washing line from a tropical alley: two dark wood poles set in concrete-filled red buckets, with two sagging lines of pegged tees, shorts, towels and socks. Game-ready at 1,248 triangles, with knobs for pole spacing, line height, how much washing hangs, line sag and tee print size.

Drying laundry 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,248
Vertices
3,744
Meshes · materials
15 · 15
Size (W × H × D)
2.3 m × 1.8 m × 44 cm
File
GLB · 133 KB
Animation
Static
Collection
Motorbike Alley

Palette · named materials

  • dark wood — poles, crossbars and braces#3d2a1c
  • red — buckets, striped towel, a pair of pegs, tee and shorts accents#c32222
  • wet concrete — bucket fill around each pole#8a8a8a
  • soot black — lines, line ties, socks#1b1b22
  • warm white — white tee, towel stripes, tee print panel#f2ede2
  • faded yellow — yellow tee, shorts waistband#dbc970
  • faded yellow dark — pegs#ccb233
  • faded yellow light — second towel#e8dfb0
  • teal shutters — pegs, tee print panel, towel stripes#2d8686
  • teal shutters dark — dark shorts#1a4d4d
  • teal shutters light — teal tee#46b9b9
  • mid grey — grey shorts#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/motorbike-alley-drying-laundry/364cce2dc9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Drying laundry for the Motorbike Alley kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Motorbike Alley kit (Low-poly style, flat-lowpoly direction): A narrow tropical lane of shop houses. Use ONLY the kit palette, by name: faded yellow #dbc970, teal shutters #2d8686, red #c32222, wet concrete #8a8a8a, faded yellow dark #ccb233, teal shutters dark #1a4d4d, faded yellow light #e8dfb0, teal shutters light #46b9b9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `signLanguageAndText` (0–1, default 0.5) for the kit's "Sign language and text" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 6

  • Drying laundry
  • Poles and crossbars
  • Bucket bases
  • Lines
  • Garments
  • Pegs

Note: Real-world size: 2.0 m between pole centres (about 2.1 m overall including buckets), lines at 1.8 m, 0.45 m deep across the crossbars. Origin is at the bottom centre, front faces +Z (the front line), and the two buckets rest on y = 0. The GLB is the default state (7 pieces, sag 0.07 m) with no animation clip; params change the geometry only when the scene is rebuilt in the viewer. Garments follow a fixed cycle and alternate front/back lines; they shrink to fit when the line is short or crowded. signLanguageAndText (the kit's 'Sign language and text') sizes a blank printed chest panel on each tee; at 0 the tees are plain. It never shows real text. Every material is named exactly after its kit palette colour (12 colours); one material is written per merged mesh, so names repeat across parts. Recolour by name. Flat-shaded, non-indexed geometry. glb-lint reports 0 errors and 5 heuristic warnings: duplicate material names, non-indexed geometry, nested overlap (bucket fill, tee print panels, towel stripes are deliberately embedded) and 'detached' bounding-box flags on the poles and lines, which stand in the buckets and tie to the crossbars. plan-check passes except for its part-id regex, which rejects the hyphenated slug ids this library requires.

About the Drying laundry 3D model

Drying laundry is a free low-poly 3D model from the Motorbike Alley set. It measures 2.3 m × 1.8 m × 44 cm (W × H × D) at real-world scale and is built from 1,248 triangles across 15 meshes, with 6 named parts. Download the 133 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Drying laundry 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 133 KB: 1,248 triangles, 3,744 vertices and 15 materials, modelled in metres at 2.3 m × 1.8 m × 44 cm.
Can I animate Drying laundry?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Drying laundry 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #21 of 872.