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Trireme

A low-poly Athenian trireme: a long pitch-black war galley with a bronze ram, painted eyes on the bow, a blue outrigger, a raised fighting deck, a curling stern fan and a square linen sail. Three tiers of oars row on a seamless 4 s loop.

Trireme 3D model
This model carries a baked animation clip.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,330
Vertices
10,739
Meshes · materials
74 · 74
Size (W × H × D)
10 m × 12 m × 36 m
File
GLB · 682 KB
Animation
scene-motion · 4.0s
Collection
Greek Acropolis

Palette · named materials

  • body#1b1b22
  • trim#3d2a1c
  • accent#be5937
  • accent#2e67b8
  • sail#f2ede2
  • eyes#f8f7f7

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/greek-acropolis-trireme/9ea19c8c0f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Trireme for the Greek Acropolis kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Greek Acropolis kit (Low-poly style, flat-lowpoly direction): White temples on a rocky hill. Use ONLY the kit palette, by name: marble #e8e6e3, aegean blue #2e67b8, olive green #3a883a, terracotta #be5937, marble dark #c6bfb9, aegean blue dark #1f457a, marble light #f8f7f7, aegean blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `paintedOrBareMarble` (0–1, default 0.5) for the kit's "Painted or bare marble" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 67

  • Trireme
  • Hull
  • Keel and stem post
  • Ram
  • Bow eyes
  • Outrigger
  • Fighting deck
  • Aphlaston
  • Mast and yard
  • Sail
  • Shrouds, stays and sheets
  • Thranite oar, starboard 1
  • Thranite oar, starboard 2
  • Thranite oar, starboard 3
  • Thranite oar, starboard 4
  • Thranite oar, starboard 5
  • Thranite oar, starboard 6
  • Thranite oar, starboard 7
  • Thranite oar, starboard 8
  • Thranite oar, starboard 9
  • Zygite oar, starboard 1
  • Zygite oar, starboard 2
  • Zygite oar, starboard 3
  • Zygite oar, starboard 4
  • Zygite oar, starboard 5
  • Zygite oar, starboard 6
  • Zygite oar, starboard 7
  • Zygite oar, starboard 8
  • Zygite oar, starboard 9
  • Thalamite oar, starboard 1
  • Thalamite oar, starboard 2
  • Thalamite oar, starboard 3
  • Thalamite oar, starboard 4
  • Thalamite oar, starboard 5
  • Thalamite oar, starboard 6
  • Thalamite oar, starboard 7
  • Thalamite oar, starboard 8
  • Thalamite oar, starboard 9
  • Thranite oar, port 1
  • Thranite oar, port 2
  • +27 more

Note: Size: 35.8 m long overall from the stern fan to the ram tip (the hull is 32 m at the gunwale), 3.6 m hull beam and about 5 m across the outriggers, about 10.2 m across the oar blades, and 12.0 m tall to the masthead. The gunwale is 2.15 m above the keel bottom amidships and the fighting deck about 3 m. Origin: x is centred on the centreline, y = 0 is the keel bottom, z is centred on the overall length, and the ram faces +Z. No water is included; a waterline about 0.8 m up suits it, which is where the oar blades reach. The GLB has 5,330 triangles in 74 meshes, merged per part and colour, across 67 named parts (hull, keel and stem post, ram, bow eyes, outrigger, fighting deck, aphlaston, mast and yard, sail, rigging, 54 oars and 2 steering oars). The oar count is stylised: 9 a tier a side instead of the historical 27–31, so the banks stay readable. It holds one baked 4 s clip, scene-motion, with two rowing strokes. Each oar node sits at its thole (outrigger edge for the thranite tier, hull ports for the zygite and thalamite tiers) and turns there with Euler YZX: droop about the fore-aft axis, sweep about the vertical. Each steering oar node sits at its quarter and its local +Y is the shaft axis it turns about. Nothing else moves. All angles are whole-cycle sines, so the loop closes exactly. The exporter writes the static node pose at the t = 2 s frame, so un-animated imports show the oars mid-stroke. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so names repeat: recolour by name. The ram uses terracotta as its bronze, since the kit palette has no metal colour. paintedOrBareMarble (the kit knob "Painted or bare marble") controls the ship paint over bare wood. At 0, everything above the pitch-black hull is bare dark wood. The paint then returns in steps: aegean blue outrigger from 0.2, painted eyes from 0.35, terracotta wale, deck rails, proembolion and aphlaston from 0.5, and aegean blue sail borders and a light-blue aphlaston from 0.75. Params are baked at their defaults and only change geometry when the scene is rebuilt in the viewer. oarsPerTier sets the oar count, stroke sets the rowing amplitude (0 holds the oars still), and sailSet brails the sail up to the yard. Only the defaults were rendered by three-check; the param extremes were reasoned through in code but not captured. Fix rounds: (1) the pale deck and oars vanished against the light stage ground, so they became dark wood, and the eyes were enlarged; (2) the hero was re-aimed lower, because the mast lifts the bounds centre and pushed the ram into the toolbar. In the 390x844 portrait capture the ram tip touches the left edge. glb-lint: 0 errors and 5 heuristic warnings: the material count and duplicate materials (both from per-mesh materials), deliberate nesting of hull bands and eyes, outrigger/mast/rigging flagged as detached though they sit on the hull and deck, which belong to other parts, and the 12 m height against a 1 m reference, which is the real scale. The verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check rejects the hyphens in the slug-based part ids this library requires; a de-hyphenated copy passes. three-check accepts those ids, and the GLB reload preserved every part id.

About the Trireme 3D model

Trireme is a free animated low-poly 3D model from the Greek Acropolis set. It measures 10 m × 12 m × 36 m (W × H × D) at real-world scale and is built from 5,330 triangles across 74 meshes, with 67 named parts and a baked animation (4.0 s). Download the 682 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Trireme 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 682 KB: 5,330 triangles, 10,739 vertices and 74 materials, modelled in metres at 10 m × 12 m × 36 m.
Is Trireme animated?
Yes — the GLB carries a baked animation (4.0 s), ready to play with any glTF animation mixer.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Trireme 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #7 of 1186.