Walls
A modular stretch of old graveyard boundary wall: crooked slate stone courses on a dark footing, tilted capstones, and a square pier with a pyramid cap at its snapping end. Low-poly, 3 m long and built to tile on a 1 m grid.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,248
- Vertices
- 3,744
- Meshes · materials
- 16 · 16
- Size (W × H × D)
- 3.0 m × 1.8 m × 91 cm
- File
- GLB · 101 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Graveyard
Palette · named materials
- base#525e6f
- base#7d828c
- trim#7b8593
- earth#323943
- earth#1b1b22
- foliage#3a883a
- accent#eecd2b
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/graveyard-walls/bbc23c9e94/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Walls for the Graveyard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Graveyard kit (Low-poly style, flat-lowpoly direction): Crooked stones under a big moon. Use ONLY the kit palette, by name: slate #525e6f, moonlight blue #2e67b8, dead-grass yellow #eecd2b, green glow #3a883a, slate dark #323943, moonlight blue dark #1f457a, slate light #7b8593, moonlight blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fog` (0–1, default 0.5) for the kit's "Fog" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 3.70M tokens (95% cached) · ≈ $2.63 at API prices · 5-hour plan +7%, weekly plan +1%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 10
- Walls
- Footing
- Mortar core
- Front stones
- Back stones
- Coping
- Pier
- Pier cap
- Moss
- Dead grass
Note: Size at default params: 3.00 m long (X) × 1.79 m tall to the pier finial (wall coping at 1.20 m) × 0.66 m deep (Z), 1,248 triangles. Modular on a 1 m grid: the wall runs along +X from its snapping end. The origin is at that end (x = 0, bottom, centred on the thickness), not at the bottom centre, and all geometry stays within 0 ≤ x ≤ length, so segments butt end to end as pier, wall, pier, wall. Front faces +Z and the model rests on y = 0. Set endPier = 1 (length 2 m or more) to close a run with a second pier. Part ids use the 'walls.' prefix, not 'graveyard-walls.', because the kit's part-id grammar does not allow hyphens. Every GLB material is named after its kit palette colour. The exporter writes one material copy per mesh, so you will see repeated names (e.g. several 'slate'); they share the name and colour and recolour together. The 'fog' param only affects the viewer (scene fog in moonlight blue dark) and adds no geometry to the GLB. The ground disc, night background, cool moonlight key and lowered exposure are viewer staging and are not in the model. Static: no animation clip.
More like this
All of Graveyard →Free under the 1DesignTool 3D library license. Model #11 of 485.







