Dead trees
A small stand of dead graveyard trees on one dark earth mound: a tall crooked tree forking into bare clawing branches, a smaller leaning grey tree and a snapped snag, with roots, dead grass and a low band of moonlit fog. The main tree is 4.2 m tall by default.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 6,440
- Vertices
- 19,320
- Meshes · materials
- 13 · 13
- Size (W × H × D)
- 5.0 m × 4.2 m × 3.8 m
- File
- GLB · 465 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Graveyard
Palette · named materials
- base#3d2a1c
- trim#7d828c
- trim#f2ede2
- accent#1b1b22
- earth#323943
- foliage#eecd2b
- water#6190d1
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/graveyard-dead-trees/4de956601d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Dead trees for the Graveyard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Graveyard kit (Low-poly style, flat-lowpoly direction): Crooked stones under a big moon. Use ONLY the kit palette, by name: slate #525e6f, moonlight blue #2e67b8, dead-grass yellow #eecd2b, green glow #3a883a, slate dark #323943, moonlight blue dark #1f457a, slate light #7b8593, moonlight blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fog` (0–1, default 0.5) for the kit's "Fog" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 3.21M tokens (94% cached) · ≈ $2.66 at API prices · 5-hour plan +5%, weekly plan +1%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 17
- Dead trees
- Earth mound
- Roots
- Main tree
- Main trunk
- Main branches
- Broken limb splinters
- Knothole
- Leaning tree
- Leaning trunk
- Leaning tree branches
- Snapped snag
- Snag trunk
- Snag stubs
- Snag splinters
- Dead grass
- Ground fog
Note: Real-world scale: at the defaults the main tree is 4.2 m tall, the leaning tree about 2.5 m and the snapped snag about 1.3 m. The whole stand, including the fog band, covers about 5.0 m (X) by 3.8 m (Z). It rests exactly on y = 0 with the origin at the bottom centre of its bounding box, and the main tree's knothole faces the front (+Z). The fog param is the kit's Fog knob: it sets the height and width of the rolling mist band and its billows around the mound, and at 0 the fog mesh is removed from the export. trees sets how many trees stand on the mound: 1 is the main tree only, 2 adds the leaning tree, 3 adds the snag. height scales the stand, crooked sets the seeded bend and kink of every limb, and branches sets how many limbs grow at each level. All are deterministic (fixed seeds). Params rebuild the geometry; the GLB holds the default build only. Static: no animation clip. Part ids use 'deadtrees.*' because the kit's part-id pattern does not allow hyphens. Every material is named with its exact Graveyard palette colour. The GLB has 6,440 triangles, 13 meshes and is 465 KB at the defaults. The largest build (height 6, branches 5, crooked 1, fog 1) has 9,566 triangles, within the 10,000 budget. glb-lint reports 0 errors. Its verdict reads UNVERIFIED only because no requirements contract was supplied. Its 5 warnings were reviewed and are not defects: the exporter duplicates materials per mesh (7 unique colours), flat-shaded meshes are non-indexed on purpose, limbs, roots, grass and fog deliberately overlap where they join, and the 4.2 m height is the intended scale. OBJ export carries geometry only.
More like this
All of Graveyard →Free under the 1DesignTool 3D library license. Model #13 of 485.







