Chapel
A small low-poly stone graveyard chapel with a steep slate-blue roof, buttressed walls, candle-lit lancet windows and a slightly crooked bell tower topped by a spire and iron cross.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,160
- Vertices
- 6,157
- Meshes · materials
- 26 · 26
- Size (W × H × D)
- 6.3 m × 12 m × 11 m
- File
- GLB · 223 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Graveyard
Palette · named materials
- base#525e6f
- earth#323943
- trim#7b8593
- roof#1f457a
- accent#eecd2b
- wood#3d2a1c
- iron#1b1b22
- metal#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/graveyard-chapel/7876eccc6c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Chapel for the Graveyard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Graveyard kit (Low-poly style, flat-lowpoly direction): Crooked stones under a big moon. Use ONLY the kit palette, by name: slate #525e6f, moonlight blue #2e67b8, dead-grass yellow #eecd2b, green glow #3a883a, slate dark #323943, moonlight blue dark #1f457a, slate light #7b8593, moonlight blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fog` (0–1, default 0.5) for the kit's "Fog" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 5.61M tokens (96% cached) · ≈ $3.65 at API prices · 5-hour plan +6%, weekly plan +1%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS — 0 errors (5 reviewed warnings)
Named parts · 17
- Chapel
- Stone plinth
- Nave walls
- Roof
- Ridge cap
- Corner quoins
- Buttresses
- Lancet windows
- Round windows
- Door
- Door arch
- Steps
- Apse
- Bell tower
- Bell
- Spire
- Cross
Note: Real-world size at the defaults: 12.43 m tall to the top of the cross (eaves at 3.6 m, roof ridge at about 7.0 m), 6.3 m wide across the buttresses and 10.7 m long from the bottom step to the back of the apse. The nave is 5 m wide and 8 m long. The origin is at the bottom centre of the footprint, the model rests exactly on y = 0, and the door faces +Z. 2,160 triangles, 26 meshes, about 223 KB, no textures. The lancet and round windows use dead-grass yellow with a mild emissive glow so they read as candle-lit. The bell tower leans about 2° on purpose, to match the kit's crooked stones. Params: naveLength stretches the nave, roof, windows and buttresses. windows sets the lancets per side, but it is capped by nave length so the frames and buttresses never collide: 2 at 6 m, 3 at 8 m, 5 at 11 m. spireHeight sets the spire's height. fog is the kit's Fog knob and only affects the viewer. It sets a warm-white linear scene fog that thickens toward the far side of the chapel, and 0 turns it off. The GLB carries no fog. Params rebuild the geometry, and the GLB holds the default build only. Static: no animation clip. Part ids use the graveyardchapel.* prefix because the kit's part-id pattern does not allow hyphens. Every material is named with its exact Graveyard palette colour (8 unique colours). The exporter writes one material per mesh, so names repeat; recolour by material name. glb-lint reports 0 errors. Its verdict reads UNVERIFIED only because no requirements contract was supplied. Its 5 warnings were reviewed and are not defects: the per-mesh material copies, flat-shaded meshes that are non-indexed on purpose, walls, buttresses and tower that are embedded in the plinth and roof on purpose, and the 12.4 m height measured against the direction's 1 m reference. The ground disc, light rig and fog are viewer staging and are not in the model. The OBJ export carries geometry only.
More like this
All of Graveyard →Free under the 1DesignTool 3D library license. Model #6 of 485.







