Gate
A low-poly cemetery entrance gate for the Graveyard kit: two crooked slate piers with pyramid caps and pale orb finials, a pair of spear-tipped wrought-iron leaves hanging ajar, a pointed iron overthrow with a green lantern hanging inside it, a worn stone threshold, dead grass and low fog banks at the feet.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,828
- Vertices
- 3,705
- Meshes · materials
- 20 · 20
- Size (W × H × D)
- 4.0 m × 2.8 m × 2.2 m
- File
- GLB · 153 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Graveyard
Palette · named materials
- base#525e6f
- earth#323943
- trim#7b8593
- accent#f2ede2
- iron#1b1b22
- tips#7d828c
- glow#3a883a
- foliage#eecd2b
- water#6190d1
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/graveyard-gate/4268419da2/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Gate for the Graveyard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Graveyard kit (Low-poly style, flat-lowpoly direction): Crooked stones under a big moon. Use ONLY the kit palette, by name: slate #525e6f, moonlight blue #2e67b8, dead-grass yellow #eecd2b, green glow #3a883a, slate dark #323943, moonlight blue dark #1f457a, slate light #7b8593, moonlight blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fog` (0–1, default 0.5) for the kit's "Fog" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Fable 5.1 in 1DesignTool
- Generation: 5.72M tokens (94% cached) · ≈ $11.29 at API prices · 5-hour plan +13%, weekly plan +2%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS — 0 errors, 5 non-blocking heuristic warnings
Named parts · 11
- Gate
- Left pier
- Right pier
- Threshold
- Pintle hinges
- Left leaf
- Right leaf
- Overthrow arch
- Lantern
- Dead grass
- Fog banks
Note: Real-world scale: a 3 m gate module (length param, whole metres 2–4) that stands 2.76 m to the overthrow spear, with the pier orbs at 2.65 m, the pier bodies 0.5 m square and 2.05 m tall, the leaves 1.2 m wide and 1.85 m tall at the meeting stile, and a 2.5 m clear opening. Modular on a 1 m grid like the kit fence: the origin is the snapping end on the ground, centred in depth, and the two piers are centred exactly on x = 0 and x = length, so a fence segment placed at x = length runs its rails into this gate pier. That means the cornices and plinths reach about 0.32 m past the snapping nodes and the fog banks up to about 0.5 m; the walkway runs along Z and the front faces +Z. Rests exactly on y = 0 (GLB min y = 0.000). Part ids use the gate.* prefix because the kit part-id grammar does not allow hyphens. Every material is named exactly after its Graveyard palette colour; the exporter writes one material slot per mesh, so the file lists 20 slots carrying 9 unique names, and the green glow glass is the only emissive material (recolour by material name). open swings both leaves inward (−Z): the right leaf leads up to 80° and the left lags up to 30°; at 1 the right leaf sits behind its pier from the front. crooked leans the pier bodies off plumb (up to about 3° sideways and 4.5° fore-aft) while the plinths, hinge straps and overthrow bar stay plumb and stay embedded in the stone through the whole range. fog is the kit Fog knob: it sets the number and size of the faceted mist banks at the feet (0 removes the fog part from the export). Params rebuild the geometry; the GLB holds the default build only. Static asset: no animation clip. 1,828 triangles, 20 meshes, 22 viewer draw calls, 153 KB. glb-lint reports 0 errors; its five warnings were reviewed and are not defects: per-mesh material clones, the lantern cage posts nesting the glass, the hinge straps sitting in their own part, and the 2.76 m real height against the direction reference of 1 m. The stage disc, sun and the viewer views are staging only and not in the GLB. The OBJ export carries geometry only.
More like this
All of Graveyard →Free under the 1DesignTool 3D library license. Model #5 of 485.







