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Rising hand

A low-poly skeletal hand and forearm in a torn burial-suit sleeve bursting out of a crater in a dark grave mound ringed with clods, dead grass and low fog. The arm thrusts up, the fingers ripple into a clench, tremble, twitch and relax as it sinks back in a seamless 6 s loop.

Rising hand 3D model
This model carries a baked animation clip.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,118
Vertices
5,618
Meshes · materials
23 · 23
Size (W × H × D)
63 cm × 60 cm × 68 cm
File
GLB · 239 KB
Animation
scene-motion · 6.0s
Collection
Graveyard

Palette · named materials

  • earth#3d2a1c
  • base#7d828c
  • trim#525e6f
  • accent#f2ede2
  • accent#eecd2b
  • foliage#3a883a
  • water#6190d1

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/graveyard-rising-hand/de7c6d1c68/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Rising hand for the Graveyard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Graveyard kit (Low-poly style, flat-lowpoly direction): Crooked stones under a big moon. Use ONLY the kit palette, by name: slate #525e6f, moonlight blue #2e67b8, dead-grass yellow #eecd2b, green glow #3a883a, slate dark #323943, moonlight blue dark #1f457a, slate light #7b8593, moonlight blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fog` (0–1, default 0.5) for the kit's "Fog" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Fable 5.1 in 1DesignTool
  • Generation: 4.48M tokens (91% cached) · ≈ $11.27 at API prices · 5-hour plan +12%, weekly plan +2%
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS — 0 blocking errors (4 heuristic warnings)
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Named parts · 25

  • Rising hand
  • Grave mound
  • Earth clods
  • Dead grass
  • Fog banks
  • Arm socket
  • Arm slide
  • Forearm bone
  • Torn sleeve
  • Wrist
  • Palm
  • Thumb knuckle
  • Thumb middle
  • Index knuckle
  • Index middle
  • Index tip
  • Middle knuckle
  • Middle middle
  • Middle tip
  • Ring knuckle
  • Ring middle
  • Ring tip
  • Pinky knuckle
  • Pinky middle
  • Pinky tip

Note: Size: the mound is 0.46 m across and 0.14 m tall; the hand is 0.22 m from wrist to middle fingertip (a big adult hand); the whole asset stands 0.60 m tall at rest and 0.69 m at the top of the rise, with a 0.52 m footprint including the fog. Origin at the bottom centre of the mound on y = 0, palm facing +Z. The baked 6 s loop (clip 'scene-motion') moves only the arm: the socket pivot at the crater floor (0, 0.10, 0) rotates, the slide group under it translates 9 cm along that axis, and the wrist, fourteen finger phalanges and two thumb phalanges each rotate about a pivot group placed exactly on the joint. Mound, clods, grass and fog never move (their tracks hold a constant pose). The fog param (kit 'Fog' knob) sets how many opaque low-poly mist banks pool at the mound's foot and how thick they are; 0 removes them. rise, grasp and moundWidth reshape the model and the motion in the viewer only until you re-export; the GLB carries the defaults. 2,118 triangles, 23 draw-call meshes. Every material is named after its exact palette colour; the exporter writes one material slot per mesh, so 'warm white' appears once per bone mesh — recolour by material name. The sleeve material is double-sided so the torn cuff reads from above. Part ids drop the slug's hyphens (graveyardrisinghand.*) because the kit's part-id format allows only [a-z0-9] segments. glb-lint warnings are the expected ones for this build: per-mesh material clones, mound/moss and clods/pebbles bounding boxes overlapping by design, and hinged phalanges that touch no sibling mesh.

Free under the 1DesignTool 3D library license. Model #20 of 485.