Fences
A modular graveyard fence segment: a black wrought-iron railing with spear finials set into a low slate wall, a capped stone pier at one end, dead grass and a low band of moonlit fog at its foot. It snaps on a 1 m grid and is 2 m long by default.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,802
- Vertices
- 5,406
- Meshes · materials
- 11 · 11
- Size (W × H × D)
- 2.6 m × 1.9 m × 89 cm
- File
- GLB · 181 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Graveyard
Palette · named materials
- base#525e6f
- earth#323943
- trim#7b8593
- accent#1b1b22
- foliage#eecd2b
- foliage#3a883a
- water#6190d1
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/graveyard-fences/3d9fb66dcc/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Fences for the Graveyard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Graveyard kit (Low-poly style, flat-lowpoly direction): Crooked stones under a big moon. Use ONLY the kit palette, by name: slate #525e6f, moonlight blue #2e67b8, dead-grass yellow #eecd2b, green glow #3a883a, slate dark #323943, moonlight blue dark #1f457a, slate light #7b8593, moonlight blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fog` (0–1, default 0.5) for the kit's "Fog" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 2.71M tokens (94% cached) · ≈ $2.17 at API prices · 5-hour plan +5%, weekly plan +0%
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 14
- Fence
- Stone pier
- Pier base course
- Pier shaft
- Pier cap
- Low stone wall
- Coping stones
- Iron railing
- Rails
- Bars
- Spear finials
- Moss
- Dead grass
- Ground fog
Note: Real-world scale: at the defaults the segment is 2 m long (grid length), 1.87 m tall at the pier cap (the railing top is 1.5 m and the spear tips reach about 1.65 m) and about 0.8 m deep including the fog band. It rests exactly on y = 0. Modular on a 1 m grid: the origin (0,0,0) is the snapping end, at the centre of the stone pier, and the fence runs along +X with its front facing +Z. Length is in whole metres. The next segment's pier lands on x = length, where the rails and wall of this segment tuck into it, so the pier, base and fog at the origin end reach about 0.27 to 0.5 m into −X. A lone segment shows open rail ends at its far end. The fog param is the kit's Fog knob: it sets the height and density of the faceted mist band at the fence foot, and at 0 the fog mesh is removed from the export. crooked is the seeded lean of the bars and the tilt of the coping stones, and is deterministic (seed 7). Params rebuild the geometry; the GLB holds the default build only. Static: no animation clip. Part ids have no hyphens (fences.*) because the kit's part-id pattern does not allow them. Every material is named with its exact Graveyard palette colour. 1,802 triangles, 11 draw calls, 181 KB at the defaults; the largest build is 4,400 triangles. glb-lint reports 0 errors. Its warnings were reviewed and are not defects: the exporter duplicates materials per mesh (7 unique colours), the flat-shaded meshes are non-indexed on purpose, and grass and fog deliberately overlap the wall. OBJ export carries geometry only.
More like this
All of Graveyard →Free under the 1DesignTool 3D library license. Model #23 of 485.







