Wreck sections
A low-poly steel fishing trawler broken in two on the deep seabed. The bow is tipped up on its torn end with ribs showing, and the stern lies heeled over with its wheelhouse, gantry and propeller. Anchor chain, debris, silt drifts and glowing growth fill the scene. Part of the Deep Sea Abyss kit.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 5,236
- Vertices
- 15,708
- Meshes · materials
- 32 · 32
- Size (W × H × D)
- 12 m × 7.5 m × 23 m
- File
- GLB · 400 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Deep Sea Abyss
Palette · named materials
- base#3a3c40
- trim#1b1b22
- trim#090a0b
- trim#f2ede2
- earth#7d828c
- earth#3d2a1c
- accent#ed7e1d
- accent#20c6df
- foliage#d02597
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/deep-sea-abyss-wreck-sections/46431c85a4/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Wreck sections for the Deep Sea Abyss kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Deep Sea Abyss kit (Low-poly style, flat-lowpoly direction): Black water and living lights. Use ONLY the kit palette, by name: abyss black #151619, glow cyan #20c6df, magenta #d02597, vent orange #ed7e1d, abyss black dark #090a0b, glow cyan dark #168a9c, abyss black light #3a3c40, glow cyan light #67d4e4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `glowColour` (0–1, default 0.5) for the kit's "Glow colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 7.72M tokens (96% cached) · ≈ $5.19 at API prices · 5-hour plan +5%, weekly plan +0%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 23
- Wreck sections
- Bow section
- Bow hull plating
- Bow inner skin
- Bow exposed ribs
- Foredeck
- Anchor windlass
- Stern section
- Stern hull plating
- Stern inner skin
- Stern exposed ribs
- Afterdeck
- Wheelhouse
- Wheelhouse windows
- Broken mast
- Trawl gantry
- Rudder
- Propeller
- Anchor and chain
- Debris field
- Silt drifts
- Glowing growth
- Anemones
Note: Real-world scale in metres. The model is an 18 m steel trawler broken into two sections. The whole wreck site is 12.4 m wide (x) and 23.1 m long (z). It is 7.46 m tall to the broken mast tip, and the bow stem stands about 5.5 m high. Origin is at the bottom centre, the model rests on y = 0, and the bow faces +Z. Static model with no animation clip. Every material is named after its Deep Sea Abyss palette colour. The exporter writes one material copy per mesh, so several materials share a name (32 materials, 9 colours); recolouring by name catches them all. Both hulls are closed shells with real wall thickness. Geometry that would sit below the seabed is flattened onto y = 0, so buried hull areas have flat undersides. glowColour sets the colour of the glowing growth. It snaps to palette swatches instead of blending, so the material name always matches a palette colour: 0–0.2 magenta, 0.2–0.4 glow cyan dark, 0.4–0.6 glow cyan (default), 0.6–0.8 glow cyan light, 0.8–1 vent orange. In the vent orange band the growth shares the non-emissive vent orange material of the gantry and propeller, so it reads orange but does not glow. growth sets the number of glowing colonies and, at a quarter of that count, the anemones. At 0 both part groups stay in the file but are empty. breakGap is the clear distance between the two sections' bounding boxes along z. In the viewer only, the shadow catcher, sun rig and exposure 0.85 are staging and are not part of the GLB. The viewer's portrait (390×844) hero framing crops the scene; the landscape hero and all GLB content are unaffected. 5,236 triangles, 32 draw calls. glb-lint ran with 0 blocking errors and 5 advisory warnings (duplicate per-mesh materials, non-indexed flat-shaded primitives, intentional part overlaps such as silt piled against the hulls, and scale versus a 1 m reference). Its verdict reads UNVERIFIED only because no requirements contract was supplied. The kit's plan-check rejects hyphens in part ids, so the plan fails that one rule, because this library's mandated ids (deep-sea-abyss-wreck-sections.*) contain hyphens. Every other plan rule passes.
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Free under the 1DesignTool 3D library license. Model #39 of 379.