Drifting jellies
Three low-poly deep-sea jellyfish with glowing cyan rims and magenta oral arms drift and pulse above a faceted seabed rock dotted with glow polyps. Includes a seamless 6-second swim loop.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,440
- Vertices
- 7,320
- Meshes · materials
- 78 · 7
- Size (W × H × D)
- 88 cm × 1.2 m × 80 cm
- File
- GLB · 575 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Deep Sea Abyss
Palette · named materials
- bell#168a9c
- underside#67d4e4
- glow#20c6df
- accent#d02597
- lantern#ed7e1d
- earth#3a3c40
- stone#151619
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/deep-sea-abyss-drifting-jellies/0a10f5cc54/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Drifting jellies for the Deep Sea Abyss kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Deep Sea Abyss kit (Low-poly style, flat-lowpoly direction): Black water and living lights. Use ONLY the kit palette, by name: abyss black #151619, glow cyan #20c6df, magenta #d02597, vent orange #ed7e1d, abyss black dark #090a0b, glow cyan dark #168a9c, abyss black light #3a3c40, glow cyan light #67d4e4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `glowColour` (0–1, default 0.5) for the kit's "Glow colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 9.95M tokens (97% cached) · ≈ $5.18 at API prices · weekly plan +1%
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 86
- Drifting jellies
- Seabed rock base
- Main rock
- Side stone
- Glow polyps
- Large jelly
- Large jelly bell
- Large jelly dome
- Large jelly underside
- Large jelly glow rim
- Large jelly manubrium
- Large jelly lantern core
- Large jelly tentacle 1
- Large jelly tentacle 1 tip
- Large jelly tentacle 2
- Large jelly tentacle 2 tip
- Large jelly tentacle 3
- Large jelly tentacle 3 tip
- Large jelly tentacle 4
- Large jelly tentacle 4 tip
- Large jelly tentacle 5
- Large jelly tentacle 5 tip
- Large jelly tentacle 6
- Large jelly tentacle 6 tip
- Large jelly tentacle 7
- Large jelly tentacle 7 tip
- Large jelly tentacle 8
- Large jelly tentacle 8 tip
- Large jelly oral arm 1
- Large jelly oral arm 2
- Large jelly oral arm 3
- Large jelly oral arm 4
- Medium jelly
- Medium jelly bell
- Medium jelly dome
- Medium jelly underside
- Medium jelly glow rim
- Medium jelly manubrium
- Medium jelly lantern core
- Medium jelly tentacle 1
- +46 more
Note: Real-world scale: the whole piece is about 0.88 m wide, 1.15 m tall and 0.80 m deep (1.17 m at the top of the swim). Bells are 0.36 m, 0.27 m and 0.20 m across. The seabed rock rests on y = 0 and never moves; the jellies drift freely above it by design, attached to nothing. The GLB has 2,440 triangles, 7 materials named after their Deep Sea Abyss palette colours (glow cyan dark, glow cyan light, glow cyan, magenta, vent orange, abyss black light, abyss black), and one baked 6 s looping clip, "scene-motion" (bell pulse, drift and bob, rim-hinged tentacle and oral-arm sway). Glow parts use a dim baked emissive colour; there are no textures, and facet normals are baked in so the model stays flat-shaded in any engine. The four params rebuild the model in the 1DesignTool viewer; the GLB is exported at the defaults. Glow colour switches the rims, tentacles and polyps between magenta (0 to 0.33), glow cyan (0.33 to 0.67) and vent orange (0.67 to 1). Tentacle length also raises the jellies so the tips stay clear of the rock. glb-lint reported no errors but three heuristic warnings, all intentional: non-indexed primitives (from the baked flat normals), nested sibling boxes (bell layers, polyps seated in the rock) and hinge-attached tentacle meshes reading as detached. Its overall verdict is UNVERIFIED only because no requirements contract was supplied.
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Free under the 1DesignTool 3D library license. Model #17 of 369.