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Vent chimneys

A low-poly cluster of three black-smoker hydrothermal vent chimneys on a sulphide mound, with glowing orange throats, a curling smoke plume, tubeworms and glowing bacterial mats. Part of the Deep Sea Abyss kit.

Vent chimneys 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,538
Vertices
5,708
Meshes · materials
19 · 19
Size (W × H × D)
5.5 m × 8.1 m × 5.6 m
File
GLB · 166 KB
Animation
Static
Collection
Deep Sea Abyss

Palette · named materials

  • base#1b1b22
  • base#3a3c40
  • earth#7d828c
  • trim#f2ede2
  • accent#ed7e1d
  • foliage#d02597
  • accent#20c6df

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/deep-sea-abyss-vent-chimneys/9705428121/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Vent chimneys for the Deep Sea Abyss kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Deep Sea Abyss kit (Low-poly style, flat-lowpoly direction): Black water and living lights. Use ONLY the kit palette, by name: abyss black #151619, glow cyan #20c6df, magenta #d02597, vent orange #ed7e1d, abyss black dark #090a0b, glow cyan dark #168a9c, abyss black light #3a3c40, glow cyan light #67d4e4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `glowColour` (0–1, default 0.5) for the kit's "Glow colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 4.61M tokens (95% cached) · ≈ $3.38 at API prices · 5-hour plan +4%, weekly plan +1%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 23

  • Vent chimneys
  • Sulphide mound
  • Talus boulders
  • Main chimney
  • Main chimney stack
  • Main chimney flange ledges
  • Main chimney anhydrite crust
  • Main chimney glowing throat
  • Left chimney
  • Left chimney stack
  • Left chimney flange ledges
  • Left chimney anhydrite crust
  • Left chimney glowing throat
  • Right chimney
  • Right chimney stack
  • Right chimney flange ledges
  • Right chimney anhydrite crust
  • Right chimney glowing throat
  • Smoke plume
  • Tubeworms
  • Tubeworm tubes
  • Tubeworm plumes
  • Glowing bacterial mats

Note: Real-world scale in metres: the cluster is 5.5 m × 5.6 m across and 8.1 m tall to the top of the smoke plume. The tallest stack reaches about 5.7 m to its lip. Origin is at the bottom centre, the base rests on y = 0, and the front faces +Z. Static model with no animation clip. Every material is named after its Deep Sea Abyss palette colour. The exporter writes one material copy per mesh, so several materials share a name (19 materials, 7 colours); recolouring by name catches them all. The vent throats, glowing mats and tubeworm tips carry an emissive colour equal to their base colour. glowColour sets the colour of the glowing bacterial mats. It snaps to palette swatches instead of blending, so the material name always matches a palette colour: 0–0.2 magenta, 0.2–0.4 glow cyan dark, 0.4–0.6 glow cyan (default), 0.6–0.8 glow cyan light, 0.8–1 vent orange. chimneyCount below 3 removes the right chimney first, then the left one, along with their part ids. wormCount 0 removes the tubeworm meshes. plumeHeight 0 leaves the plume group empty. In the viewer only, the shadow catcher, sun rig and exposure 0.85 are staging and are not part of the GLB. The smoke plume is solid stylised geometry; hide the plume part if you want to replace it with your own particles. 2,538 triangles, 19 draw calls. glb-lint ran with 0 blocking errors and 5 advisory warnings (duplicate per-mesh materials, non-indexed flat-shaded primitives, intentional part overlaps, scale versus a 1 m reference). Its verdict reads UNVERIFIED only because no requirements contract was supplied.

Free under the 1DesignTool 3D library license. Model #44 of 379.