Lake and trail tiles
A low-poly 4 × 4 m Campground ground tile. A blue lake band with sandy shores, reeds, lily pads and shore rocks runs across the back, and a worn earth trail with a timber waymark post winds along the grassy bank in front. Lake and trail continue into the left and right neighbours and the grass edges meet front and back, so copies tile seamlessly in every direction.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 7,762
- Vertices
- 23,274
- Meshes · materials
- 20 · 20
- Size (W × H × D)
- 4.0 m × 1.3 m × 4.0 m
- File
- GLB · 632 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Campground
Palette · named materials
- forest green: grass bank; shrub highlights (foliage)#3a883a
- forest green dark: reeds, shrubs and dark tufts at the default season; flower stems (foliage)#235223
- forest green light: lily pads and light tufts; spring reeds and shrubs (foliage)#5db15d
- lake blue: lake water (water)#2e67b8
- canvas tan light: sandy shores (earth)#d2bca2
- canvas tan dark: trail; autumn lily pads and shrub highlights (earth)#9a7142
- canvas tan: trail-post arrow board; fallen leaves; autumn reeds (earth)#bf9769
- mid grey: shore and trail rocks (base)#7d828c
- dark wood: soil on the cut faces, trail post, cattail heads (trim)#3d2a1c
- flame orange: waymark band on the post; fallen leaves; autumn shrubs (accent)#ed7e1d
- warm white: lily and meadow flowers in spring and summer (accent)#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/campground-lake-and-trail-tiles/c31d7c8beb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Lake and trail tiles for the Campground kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Campground kit (Low-poly style, flat-lowpoly direction): Tents, vans and a lake. Use ONLY the kit palette, by name: forest green #3a883a, canvas tan #bf9769, flame orange #ed7e1d, lake blue #2e67b8, forest green dark #235223, canvas tan dark #9a7142, forest green light #5db15d, canvas tan light #d2bca2, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 11
- Lake and trail tile
- Grass bank
- Sandy shore
- Lake water
- Trail
- Reeds
- Lily pads
- Shore rocks
- Trail post
- Shrubs and tufts
- Flowers and leaves
Note: Size: exactly 4.00 × 4.00 m. The grass is at 0.14 m along every border, the lake surface at 0.08 m and the lake bed at 0.03 m. The tallest point is the 1.1 m trail post at 1.26 m. The origin is at the tile centre and the bottom rests on y = 0. The lake runs along X across the back half, the trail along X across the front, and the front faces +Z. How it tiles: one faceted heightfield fills the footprint. The lake centreline, its width wobble and the trail's meander are periodic over 4 m, so the left and right edge profiles are identical and lake, shores and trail flow into the neighbour. Front and back edges are flat grass at 0.14 m, so rows stack grass to grass. Repeating the tile makes one continuous lake and trail. Scatter stays at least 0.15 m clear of the borders (shrubs reach 0.02 m). Neighbouring tiles need the same lakeWidth and trailWidth to line up. The GLB has 7,762 triangles in 20 meshes, is static and has no animation clip. Every material is named after its kit palette colour, so you can recolour by name. The exporter writes one material per mesh, so some names repeat (20 materials, 11 colours). The GLB is baked at the default params; the other params rebuild the tile in the viewer only. season (the kit's 'Season') runs from early spring (0) through high summer (0.5) to autumn (1). Spring has light-green reeds and shrubs and white flowers on the grass and lily pads. Summer has dark reeds and shrubs with a few flowers and leaves. Autumn has tan reeds, orange shrubs, tan lily pads and fallen leaves on the trail and grass. The grass, shore, trail and water keep their colours in every season, so tiles always meet at the seams. Both extremes (season 0, lake 1.7 m, trail 0.9 m, no reeds; and season 1, lake 1.0 m, trail 0.5 m, 10 reed clumps) passed three-check. At reedClumps = 0 the reeds part stays registered but empty. The viewer uses exposure 0.7 rather than the direction's 1.05 so the greens and tans don't wash out; this does not affect the GLB. glb-lint: 0 errors and 5 expected warnings: duplicate materials from the per-mesh export, non-indexed geometry kept for flat facets, nested scatter overlapping its ground, and the trail flagged as 'detached' because it is a seamless piece of the terrain surface. plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 11 ids.
About the Lake and trail tiles 3D model
Lake and trail tiles is a free low-poly 3D model from the Campground set. It measures 4.0 m × 1.3 m × 4.0 m (W × H × D) at real-world scale and is built from 7,762 triangles across 20 meshes, with 11 named parts. Download the 632 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Lake and trail tiles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 632 KB: 7,762 triangles, 23,274 vertices and 20 materials, modelled in metres at 4.0 m × 1.3 m × 4.0 m.
- Can I animate Lake and trail tiles?
- It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Lake and trail tiles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Campground →Free under the 1DesignTool 3D library license. Model #6 of 1815.







