Campfire
A low-poly campsite campfire: a ring of grey stones round a lit log teepee with glowing embers, a stack of spare logs beside it and a swing-arm cooking grate on a post. Part of the Campground kit.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,500
- Vertices
- 7,500
- Meshes · materials
- 15 · 15
- Size (W × H × D)
- 2.0 m × 89 cm × 2.3 m
- File
- GLB · 190 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Campground
Palette · named materials
- mid grey: ring stones and grate post (base)#7d828c
- soot black: ash bed, scorched stone facets, charred log tips, grate and arm (base)#1b1b22
- flame orange: flame tongues and embers, emissive; autumn leaves (accent)#ed7e1d
- warm white: hot flame core, emissive (accent)#f2ede2
- dark wood: log bark on the teepee and spare logs (trim)#3d2a1c
- canvas tan: split faces of the teepee logs (body)#bf9769
- canvas tan light: cut ends of the spare logs (trim)#d2bca2
- forest green: grass tufts at the default season (foliage)#3a883a
- forest green light: grass tufts in spring, season < 0.33 (foliage)#5db15d
- forest green dark: grass tufts in autumn, season ≥ 0.67 (foliage)#235223
- canvas tan dark: fallen leaves from late summer on (earth)#9a7142
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/campground-campfire/f5f6e75582/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Campfire for the Campground kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Campground kit (Low-poly style, flat-lowpoly direction): Tents, vans and a lake. Use ONLY the kit palette, by name: forest green #3a883a, canvas tan #bf9769, flame orange #ed7e1d, lake blue #2e67b8, forest green dark #235223, canvas tan dark #9a7142, forest green light #5db15d, canvas tan light #d2bca2, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 8
- Campfire
- Stone ring
- Ash bed and embers
- Firewood teepee
- Flames
- Spare logs
- Swing grate
- Grass tufts and leaves
Note: Size: about 1.96 × 2.32 m overall and 0.89 m tall at the flame tips (defaults). The stone fire ring is about 1.35 m across; the swing grate (0.48 m square, 0.59 m high) and the 0.5 m spare logs sit just outside it. The bottom rests on y = 0, the origin is at the bottom centre of the whole footprint (grate included, so the fire itself sits slightly off-centre) and the front faces +Z. The GLB has 2,500 triangles in 15 meshes. It is static and carries no animation clip. Every material is named exactly after a kit palette colour. The flame and ember materials are emissive copies of flame orange and warm white with the same names, so some names appear more than once; recolour by name. Lake blue is not used on this part. season (the kit's 'Season'; 0 = early spring, 0.5 = high summer, 1 = late autumn) changes the grass tuft colour in three steps, scatters fallen leaves from late summer on and raises the flames for colder nights (0.78 → 1.0 m). ringRadius, spareLogs (1–6, stacked as a pyramid) and grateSwing (0 = grate over the fire, where the flames pass through its bars; 1 = swung 110° clear) change the layout. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Both extremes (season 0, radius 0.45, grate over the fire; and season 1, radius 0.7, 6 logs, grate clear) passed three-check and glb-lint. The viewer uses exposure 0.62 so the grey and tans don't wash out; this does not affect the GLB. glb-lint: 0 errors and 4 expected warnings: the material count, duplicate material names (per-mesh export and emissive fire copies), non-indexed geometry (on purpose, for hard flat facets) and overlapping siblings (ash bed, embers and logs nested inside the stone ring by design). plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes.
About the Campfire 3D model
Campfire is a free low-poly 3D model from the Campground set. It measures 2.0 m × 89 cm × 2.3 m (W × H × D) at real-world scale and is built from 2,500 triangles across 15 meshes, with 8 named parts. Download the 190 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Campfire 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 190 KB: 2,500 triangles, 7,500 vertices and 15 materials, modelled in metres at 2.0 m × 89 cm × 2.3 m.
- Can I animate Campfire?
- It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Campfire 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Campground →Free under the 1DesignTool 3D library license. Model #7 of 1815.







