Wheelbarrow
A low-poly garden wheelbarrow with a gold steel tray heaped with red and yellow apples and a few fallen leaves. It has dark-wood handles, black steel legs and a single black-tyred wheel that turns in a seamless 8 s loop.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 5,288
- Vertices
- 15,864
- Meshes · materials
- 15 · 15
- Size (W × H × D)
- 69 cm × 91 cm × 1.7 m
- File
- GLB · 401 KB
- Animation
- scene-motion · 8.0s
- Style
- Low-poly
- Collection
- Autumn Orchard
Palette · named materials
- gold — tray and rolled rim, gold apples, leaves (body)#d0a225
- dark wood — handles, bearers, apple stems, brown leaves (body)#3d2a1c
- soot black — tyre, grips, legs, stays, axle (trim)#1b1b22
- mid grey — hub and spokes (trim)#7d828c
- cream — wheel disc (trim)#f1e7d0
- apple red — apples at the default season (accent)#c32222
- apple red light — apples early in the season (accent)#db5757
- apple red dark — late-season apples and the hidden load fill (accent)#821717
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/autumn-orchard-wheelbarrow/8345de08c8/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Wheelbarrow for the Autumn Orchard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Autumn Orchard kit (Low-poly style, flat-lowpoly direction): Harvest time on a small farm. Use ONLY the kit palette, by name: russet #988e81, apple red #c32222, gold #d0a225, cream #f1e7d0, russet dark #70685c, apple red dark #821717, russet light #b6b3af, apple red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 9
- Wheelbarrow
- Steel tray
- Handles and bearers
- Rubber grips
- Legs and stays
- Axle
- Wheel
- Apple load
- Fallen leaves
Note: Size: 0.69 m wide (x) × 1.69 m long (z) × 0.91 m tall (top of the apple heap) at the defaults. The tray rim is 0.75 m off the ground and the grips are about 0.56 m up. The origin is at the bottom centre, resting on y = 0, and the wheel faces +Z. The GLB has 5,288 triangles in 15 meshes. Normals are baked flat (non-indexed). Each material is named exactly after a kit palette colour; the exporter writes one material per mesh, so names repeat, so recolour by name. Animation: the clip 'scene-motion' (8 s, seamless) turns the wheel node one forward revolution about its axle. The node's pivot is exactly on the axle, and everything else is still. The static node pose in the GLB is the t = 2 s pose, so the wheel sits a quarter turn round. The tyre has 16 facets, so a facet vertex touches y = 0 in that pose too. season (the kit's 'Season', 0 = late summer, 1 = late autumn) shifts the apple mix from apple red light through apple red to apple red dark (about 15% stay gold) and adds fallen leaves, from 2 at 0 to 10 at 1. fill sets the load height, from a single layer on the floor to a heap crowned above the rim. trayDepth and wheelRadius reshape the tray and wheel; the tray floor rises with the wheel so it always clears the tyre. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. glb-lint: 0 errors and 4 heuristic warnings, all expected: material count and duplicates (one material per mesh), non-indexed flat shading, and overlapping sibling boxes (joined handles, legs, axle and wheel). plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 9 survive the GLB reload. Fix round 1 was visual: the apple heap was raised (fill 0.7 to 0.85) so it crowns above the rim, and grey leaves that read as shards were made larger and gold/brown.
About the Wheelbarrow 3D model
Wheelbarrow is a free animated low-poly 3D model from the Autumn Orchard set. It measures 69 cm × 91 cm × 1.7 m (W × H × D) at real-world scale and is built from 5,288 triangles across 15 meshes, with 9 named parts and a baked animation (8.0 s). Download the 401 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Wheelbarrow 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 401 KB: 5,288 triangles, 15,864 vertices and 15 materials, modelled in metres at 69 cm × 91 cm × 1.7 m.
- Is Wheelbarrow animated?
- Yes — the GLB carries a baked animation (8.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Wheelbarrow 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #59 of 1125.