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Hay bales

A low-poly 3-2-1 pyramid of six small square hay bales, stacked by hand. Each bale is built from packed gold hay flakes with shaggy folded cut ends and two red twine bands.

Hay bales 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
3,108
Vertices
9,324
Meshes · materials
24 · 24
Size (W × H × D)
1.4 m × 1.1 m × 99 cm
File
GLB · 241 KB
Animation
Static
Collection
Autumn Orchard

Palette · named materials

  • gold — hay flakes and cut-end wads (body)#d0a225
  • russet — weathered top skin on flakes (body)#988e81
  • apple red — baling twine bands (trim)#c32222
  • apple red dark — twine knots (trim)#821717

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/autumn-orchard-hay-bales/69014be96f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Hay bales for the Autumn Orchard kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Autumn Orchard kit (Low-poly style, flat-lowpoly direction): Harvest time on a small farm. Use ONLY the kit palette, by name: russet #988e81, apple red #c32222, gold #d0a225, cream #f1e7d0, russet dark #70685c, apple red dark #821717, russet light #b6b3af, apple red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 13

  • Hay bales
  • Bottom bale, left
  • Bottom bale, left twine
  • Bottom bale, centre
  • Bottom bale, centre twine
  • Bottom bale, right
  • Bottom bale, right twine
  • Middle bale, left
  • Middle bale, left twine
  • Middle bale, right
  • Middle bale, right twine
  • Top bale, centre
  • Top bale, centre twine

Note: Size: 1.41 m wide (x) × 0.99 m deep (z) × 1.10 m tall at the defaults. Each bale is 0.46 × 0.36 × 0.90 m, a standard two-string small square bale. Bales lie with their length along z, so the cut ends face front (+Z) and the twine runs across the long sides. The origin is at the bottom centre, resting on y = 0. The GLB has 3,108 triangles in 24 meshes, no animation clip and no node transforms. Normals are baked flat (non-indexed). Each material is named exactly after a kit palette colour (gold, russet, apple red, apple red dark). The exporter writes one material per mesh, so the names repeat; recolour by name. Each bale is two parts: bale_N (hay) and twine_N (two bands plus a knot each). The twine sits 6 mm proud of the hay, and where a bale rests on it, it is pinched a few mm into the bale above. Upper bales rest on the tallest flakes of the bales below, so small gaps show between the uneven flakes. season (the kit's 'Season', 0 = fresh-baled, 1 = late autumn) gives more flakes a thin russet sun-darkened top skin; at 0 the bales are all gold. rows sets a 1-, 2- or 3-row pyramid (1, 3 or 6 bales); part ids number from the bottom-left. baleLength sets the length of every bale (0.75–1.05 m). messiness sets how far each bale is nudged and turned off the grid (seeded, deterministic). Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. glb-lint: 0 errors and 4 heuristic warnings, all expected: more than 10 materials and duplicate names (one material per mesh), non-indexed flat shading, and overlapping sibling boxes (each bale's hay and twine nest by design). plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 13 survive the GLB reload. Fix rounds: (1) whole flakes in mixed gold/cream/russet read as a striped barcode and cone straw tufts read as arrowheads, so the body is now all gold, season shows as a thin russet top skin and the ends are block wads; (2) cream end wads read as white windows on a too-regular grid, so the ends are now irregular all-gold folded wads. The hero/back margin was also loosened from 0.9 to 1.0.

About the Hay bales 3D model

Hay bales is a free low-poly 3D model from the Autumn Orchard set. It measures 1.4 m × 1.1 m × 99 cm (W × H × D) at real-world scale and is built from 3,108 triangles across 24 meshes, with 13 named parts. Download the 241 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Hay bales 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 241 KB: 3,108 triangles, 9,324 vertices and 24 materials, modelled in metres at 1.4 m × 1.1 m × 99 cm.
Can I animate Hay bales?
It ships as a static mesh. Its 13 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Hay bales 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #61 of 1125.