Snow tiles
A low-poly 4 × 4 m Arctic Tundra ground tile: a snow blanket over slate frozen ground with a knife-edge wind drift, sastrugi ridges, a blue frozen pool, snow-capped boulders and green tundra sedge. Every edge is flat, so copies tile seamlessly in every direction.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,182
- Vertices
- 12,534
- Meshes · materials
- 9 · 9
- Size (W × H × D)
- 4.0 m × 79 cm × 4.0 m
- File
- GLB · 319 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Arctic Tundra
Palette · named materials
- white — snow blanket (base)#f4f1ec
- ice blue light — shaded lee face of the drift (accent)#6190d1
- ice blue — frozen pool ice (water)#2e67b8
- ice blue dark — deep centre of the pool (water)#1f457a
- slate — frozen ground bed and boulders (earth)#525e6f
- mid grey — lighter boulders (earth)#7d828c
- white light — snow caps on the boulders (accent)#f9f8f6
- aurora green — tundra sedge (foliage)#3a883a
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/arctic-tundra-snow-tiles/a4134a402c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Snow tiles for the Arctic Tundra kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Arctic Tundra kit (Low-poly style, flat-lowpoly direction): Ice, wind and long light. Use ONLY the kit palette, by name: ice blue #2e67b8, white #f4f1ec, slate #525e6f, aurora green #3a883a, ice blue dark #1f457a, white dark #d7cebc, ice blue light #6190d1, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 7
- Snow tile
- Frozen ground bed
- Snow blanket
- Drift lee face
- Frozen pool
- Snow-capped boulders
- Tundra sedge
Note: Size: exactly 4.00 × 4.00 m and 0.79 m tall at the defaults. The bottom rests on y = 0, the origin is at the tile centre and the front faces +Z. The slate bed is 0.05 m thick. The snow surface sits at 0.20 m at every border (default snowDepth). The drift crest peaks at about 0.6 m, and the tallest boulder reaches 0.79 m. How it tiles: the drift, sastrugi and pool rim fade to the border height within 0.5 m of every edge, so all four edges are flat at the same height and meet any neighbour flush. Rotated copies tile too. Tiles only match at the seams when they share a snowDepth, because snowDepth moves the border height (0.11 m at 0, 0.29 m at 1). The wind blows toward +X, turned 35° toward −Z. snowDepth (the kit's 'Snow depth') thickens the blanket and raises the drift. The boulders and sedge stay rooted in the bed, so deeper snow buries more of them and drops the snow caps from small rocks. driftHeight scales the drift. sastrugiDepth sets the wind-ridge relief on the flats. The GLB has 4,182 triangles in 9 meshes. It is static and has no animation clip. Every material is named exactly after a kit palette colour, and 8 of the 12 kit colours are used. The exporter writes one material per mesh, so 'slate' appears twice (bed and boulders): recolour by name. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. Viewer-only staging: exposure is 0.72 rather than the direction's 1.05 so the snow keeps its facets, and the ground disc is recoloured slate so the white tile has an edge. Neither is in the GLB. The lee colour follows the 0.1 m facets, so its edge has a small stepped, low-poly rhythm. glb-lint: 0 errors and 4 heuristic warnings, all expected. The duplicate 'slate' material comes from the per-mesh export. The geometry is non-indexed on purpose, for hard flat-shaded facets. The two pool plates are nested on purpose. The snow, lee face and sedge are flagged as 'detached', but they sit on or are rooted in the bed. The lint verdict line reads UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids (its regex allows no hyphen). The same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 7 ids.
About the Snow tiles 3D model
Snow tiles is a free low-poly 3D model from the Arctic Tundra set. It measures 4.0 m × 79 cm × 4.0 m (W × H × D) at real-world scale and is built from 4,182 triangles across 9 meshes, with 7 named parts. Download the 319 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Snow tiles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 319 KB: 4,182 triangles, 12,534 vertices and 9 materials, modelled in metres at 4.0 m × 79 cm × 4.0 m.
- Can I animate Snow tiles?
- It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Snow tiles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #55 of 1028.