Ice blocks
A low-poly stack of hand-cut ice blocks for the Arctic Tundra kit: six chamfered blue blocks stacked in a three-row pyramid on two dark-wood skids, with frosted edges and snow on top. A loose block in front carries a pair of iron ice tongs.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,412
- Vertices
- 4,236
- Meshes · materials
- 12 · 12
- Size (W × H × D)
- 1.8 m × 1.3 m × 2.2 m
- File
- GLB · 110 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Arctic Tundra
Palette · named materials
- ice blue — block side faces (body)#2e67b8
- ice blue light — block top faces and vertical chamfers (body)#6190d1
- ice blue dark — block bottoms and foot chamfers (trim)#1f457a
- white light — frosted top edges and glint streaks (accent)#f9f8f6
- white — snow pillows and the back drift (snow)#f4f1ec
- dark wood — skids (frame)#3d2a1c
- soot black — ice tongs (metal)#1b1b22
- mid grey — tongs pivot bolt (trim)#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/arctic-tundra-ice-blocks/00d2a4be75/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Ice blocks for the Arctic Tundra kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Arctic Tundra kit (Low-poly style, flat-lowpoly direction): Ice, wind and long light. Use ONLY the kit palette, by name: ice blue #2e67b8, white #f4f1ec, slate #525e6f, aurora green #3a883a, ice blue dark #1f457a, white dark #d7cebc, ice blue light #6190d1, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 6
- Ice blocks
- Stacked ice blocks
- Loose block
- Wooden skids
- Ice tongs
- Snow
Note: Size: each block is about 0.5 × 0.4 × 0.8 m (W × H × L); a hand-cut ice block weighs about 140 kg. The three-row stack sits on 0.1 m skids and is 1.35 m tall, and the whole set, including the loose block, covers about 1.9 × 2.0 m. The origin is at the bottom centre of the footprint, the model rests on y = 0, and the front faces +Z. The GLB has 1,412 triangles in 12 meshes. It is static and carries no animation clip. three-check's figure is higher because it counts the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour: 8 of the 12 are used, and white dark, slate, aurora green and warm white are not. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. The ice is opaque: three flat blue tones, with no transparency or refraction. snowDepth (the kit's 'Snow depth') thickens the snow pillows on the rear part of the free block tops (1 to 8 cm) and raises the drift at the back (0.1 to 0.4 m); at 0 the pillows disappear and only a low drift remains. rows builds a 1-, 2- or 3-row pyramid (1, 3 or 6 blocks). blockLength sets the block length. looseBlocks places 0–2 blocks in front; with 0, the tongs lie on the ground. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer; only the defaults were rendered and checked. The grey disc in the preview is viewer staging and is not in the GLB. glb-lint: 0 errors, plus 4 warnings that come from deliberate construction choices. 12 materials exceed the direction's default of 10, and same-named materials are duplicated; both come from the per-mesh export, and there are only 8 distinct colours. Geometry is non-indexed (hard, flat-shaded facets). Sibling boxes overlap, because the per-colour meshes of one set of blocks share a bounding box. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 6 ids. Fix round 1 cut the snow back to the rear of each top so the blue ice tops show. Fix round 2 moved the loose block front-left and loosened the hero framing.
About the Ice blocks 3D model
Ice blocks is a free low-poly 3D model from the Arctic Tundra set. It measures 1.8 m × 1.3 m × 2.2 m (W × H × D) at real-world scale and is built from 1,412 triangles across 12 meshes, with 6 named parts. Download the 110 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Ice blocks 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 110 KB: 1,412 triangles, 4,236 vertices and 12 materials, modelled in metres at 1.8 m × 1.3 m × 2.2 m.
- Can I animate Ice blocks?
- It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Ice blocks 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #47 of 1028.