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Ice floes

A low-poly cluster of drifting Arctic sea ice. One large floe carries a pressure ridge of tumbled ice blocks and a blue melt pond, and smaller snow-capped floes and brash-ice chunks surround it.

Ice floes 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,568
Vertices
4,704
Meshes · materials
15 · 15
Size (W × H × D)
19 m × 1.5 m × 17 m
File
GLB · 124 KB
Animation
Static
Collection
Arctic Tundra

Palette · named materials

  • white dark — weathered ice top of every floe, a few sediment-stained ridge blocks#d7cebc
  • white light — snow caps, melt-pond slush lip, ridge blocks#f9f8f6
  • white — ridge blocks, rubble and brash chunks#f4f1ec
  • ice blue light — undercut ice sides, ridge blocks, brash chunks#6190d1
  • ice blue dark — waterline band at the foot of every floe#1f457a
  • ice blue — melt pond#2e67b8

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/arctic-tundra-ice-floes/7c989eeb42/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Ice floes for the Arctic Tundra kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Arctic Tundra kit (Low-poly style, flat-lowpoly direction): Ice, wind and long light. Use ONLY the kit palette, by name: ice blue #2e67b8, white #f4f1ec, slate #525e6f, aurora green #3a883a, ice blue dark #1f457a, white dark #d7cebc, ice blue light #6190d1, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 7

  • Ice floes
  • Main floe
  • Small floes
  • Snow cover
  • Pressure ridge
  • Melt pond
  • Brash ice

Note: Size: the main floe is about 9 m across, and the whole cluster covers 18.9 × 17.0 m. Floes stand 0.3 to 0.5 m above the water, and the pressure ridge tops out at 1.48 m. Only the freeboard is modelled. The origin is the bottom centre of the cluster, and y = 0 is the waterline, so drop the asset onto your water plane. The melt-pond side faces +Z. The GLB has 1,568 triangles in 15 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour; 6 of the 12 kit colours are used. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. snowDepth (the kit's 'Snow depth') thickens and widens every snow cap and shrinks the melt pond as the snow buries it. floeCount sets how many small floes ring the big one (2–6). driftGap sets the open-water gap between floes. ridgeHeight sets the height of the pressure ridge. The blue sea disc in the preview is viewer staging only and is not in the GLB. glb-lint: 0 errors and 5 heuristic warnings. Material count and duplicate materials come from the per-mesh materials. Unindexed geometry is deliberate flat shading. Sibling overlap comes from ridge blocks that are embedded on purpose. 'Detached' flags the snow, which sits on the floe tops. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 7 survive the GLB reload. Fix rounds: sea-coloured viewer ground and a darker ice top for contrast, more irregular fracture outlines, then hero and top framing.

About the Ice floes 3D model

Ice floes is a free low-poly 3D model from the Arctic Tundra set. It measures 19 m × 1.5 m × 17 m (W × H × D) at real-world scale and is built from 1,568 triangles across 15 meshes, with 7 named parts. Download the 124 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Ice floes 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 124 KB: 1,568 triangles, 4,704 vertices and 15 materials, modelled in metres at 19 m × 1.5 m × 17 m.
Can I animate Ice floes?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Ice floes 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #57 of 1028.