Frozen lake
A low-poly 4 × 4 m Arctic Tundra ground tile: a small frozen lake of layered blue ice in a snow bank. It has a jagged pressure ridge, snow-filled cracks running out from a black ice-fishing hole, snow-capped shore boulders, frozen reeds and green sedge. Every edge is flat, so it tiles with the kit's snow tiles and with copies of itself.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 5,634
- Vertices
- 16,890
- Meshes · materials
- 17 · 17
- Size (W × H × D)
- 4.0 m × 64 cm × 4.0 m
- File
- GLB · 412 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Arctic Tundra
Palette · named materials
- white — snow bank and drifts (base)#f4f1ec
- white dark — steep shore slopes (base)#d7cebc
- white light — cracks, ridge shards, hole rim, rock caps (accent)#f9f8f6
- ice blue light — frosted shallows, ridge slabs, cut ice blocks (water)#6190d1
- ice blue — clear lake ice (water)#2e67b8
- ice blue dark — black ice over the deep centre (water)#1f457a
- soot black — open water in the fishing hole (trim)#1b1b22
- slate — frozen ground bed and shore boulders (earth)#525e6f
- dark wood — frozen reeds and cattails (foliage)#3d2a1c
- aurora green — tundra sedge (foliage)#3a883a
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/arctic-tundra-frozen-lake/6af6ca2cc9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Frozen lake for the Arctic Tundra kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Arctic Tundra kit (Low-poly style, flat-lowpoly direction): Ice, wind and long light. Use ONLY the kit palette, by name: ice blue #2e67b8, white #f4f1ec, slate #525e6f, aurora green #3a883a, ice blue dark #1f457a, white dark #d7cebc, ice blue light #6190d1, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 11
- Frozen lake tile
- Frozen ground bed
- Snow bank
- Lake ice
- Snow-filled cracks
- Pressure ridge
- Ice-fishing hole
- Snow drifts on the ice
- Shore boulders
- Frozen reeds
- Tundra sedge
Note: Size: exactly 4.00 × 4.00 m and 0.64 m tall at the defaults (the tallest ridge shard and the reeds). The bottom rests on y = 0, the origin is at the tile centre and the front faces +Z. The lake is about 2.8 × 2.4 m across, a small tundra pond or tarn. The ice surface is at 0.09 m, in a snow basin. How it tiles: the snow bank settles to the snow-tile border height (0.11 + 0.18 × snowDepth, so 0.20 m at the default) within 0.3 m of every edge. All four edges are therefore flat at one height and meet the kit's snow tiles, or copies of this tile, flush, as long as the neighbours share a snowDepth. snowDepth (the kit's 'Snow depth') raises the bank and its shore lip, and grows the drifts on the ice; at 0 the drifts disappear. lakeRadius scales the lake and moves the ridge, hole and reeds with it. At every value the shore stays inside the edge band. ridgeHeight sets the pressure-ridge shard height; at 0 there are no shards. The GLB has 5,634 triangles in 17 meshes and is static, with no animation clip. Every material is named exactly after a kit palette colour, and 10 of the 12 kit colours are used. The exporter writes one material per mesh, so some names repeat (for example 'white light'): recolour by name. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. Viewer-only staging: exposure is 0.72 rather than 1.05, and the ground disc is recoloured slate; neither is in the GLB. glb-lint reports 0 errors and 5 heuristic warnings, all expected. The duplicate materials come from the per-mesh export. The geometry is non-indexed on purpose, for flat facets. The ice plates and the bank meshes are nested on purpose. The cracks, drifts, reeds and sedge are flagged as 'detached', but they sit on the ice or are rooted in the bed. The verdict line reads UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check keeps all 11 ids. The machine was heavily loaded, so three-check's page.goto timed out on three runs, after every other step had passed. A fourth run on the unchanged scene passed all 24 checks.
About the Frozen lake 3D model
Frozen lake is a free low-poly 3D model from the Arctic Tundra set. It measures 4.0 m × 64 cm × 4.0 m (W × H × D) at real-world scale and is built from 5,634 triangles across 17 meshes, with 11 named parts. Download the 412 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Frozen lake 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 412 KB: 5,634 triangles, 16,890 vertices and 17 materials, modelled in metres at 4.0 m × 64 cm × 4.0 m.
- Can I animate Frozen lake?
- It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Frozen lake 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #52 of 1028.