Luggage
A low-poly medium check-in suitcase: a navy hard shell with ribbed front and back halves, a black zip seam and a signal-yellow luggage strap with a buckle. It has a pulled-out trolley handle, top and side carry handles, a blank bag tag and four spinner casters.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,012
- Vertices
- 3,036
- Meshes · materials
- 33 · 33
- Size (W × H × D)
- 48 cm × 1.1 m × 36 cm
- File
- GLB · 99 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Airport Terminal
Palette · named materials
- navy light: front and back shells#344989
- navy: front ribs, back trolley spine, corner guards#1c2a54
- signal yellow: luggage strap, bag tag stripe#ffdb29
- white: bag tag#f4f1ec
- soot black: zip seam, buckle, handles, trolley well and grip, wheels#1b1b22
- cool grey light: trolley tubes, zip puller, buckle tongue#a6a6a6
- cool grey dark: caster forks, grip inlay#57585c
- navy dark: caster mount plates#090d1b
- mid grey: wheel axles#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/airport-terminal-luggage/b3d2096b5a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Luggage for the Airport Terminal kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Airport Terminal kit (Low-poly style, flat-lowpoly direction): Check-in to gate. Use ONLY the kit palette, by name: cool grey #7c7e83, navy #1c2a54, signal yellow #ffdb29, white #f4f1ec, cool grey dark #57585c, navy dark #090d1b, cool grey light #a6a6a6, navy light #344989, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `airlineLivery` (0–1, default 0.5) for the kit's "Airline livery" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 13
- Luggage
- Back shell
- Front shell
- Zip seam
- Luggage strap
- Trolley handle
- Carry handles
- Bag tag
- Corner guards
- Front-left caster
- Front-right caster
- Back-left caster
- Back-right caster
Note: Size: a medium check-in case. The shell is 0.62 m tall, 0.42 m wide (X) and 0.28 m deep (Z), standing on 0.088 m spinner casters, so the top of the shell is at 0.71 m and the pulled-out trolley grip at 1.10 m. The overall footprint, including the strap and the side handle with its tag, is about 0.48 × 0.35 m. The origin is at the bottom centre of the case, with the wheels resting on y = 0. The front shell faces +Z and the trolley handle is at the back (-Z). The exported model has 1,012 triangles in 33 meshes. Every material is named exactly after a kit palette colour; 9 of the 12 are used (cool grey, warm white and dark wood are not). The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. The model is static, with no animation clip. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer. airlineLivery (the kit's 'Airline livery') sets the width of the yellow strap, from 3 cm to 11 cm. caseHeight scales the shell from cabin size to large check-in, and the width follows at 0.68 × height. handleExtension at 0 retracts the trolley handle onto the top. three-check passed at both extremes (livery 1, 0.50 m tall, 0.22 m deep, handle 0.45 m out; livery 0, 0.78 m tall, 0.34 m deep, handle retracted). glb-lint: 0 errors and 5 warnings. Two are about material count and duplicates, both caused by the per-mesh materials. One flags non-indexed geometry, which is deliberate flat shading. One flags sibling overlaps where tubes, the tag stripe and the axles are deliberately nested. One flags parts that only touch other parts, such as handles and guards seated on the shell. Its verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 13 survive the GLB reload.
About the Luggage 3D model
Luggage is a free low-poly 3D model from the Airport Terminal set. It measures 48 cm × 1.1 m × 36 cm (W × H × D) at real-world scale and is built from 1,012 triangles across 33 meshes, with 13 named parts. Download the 99 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Luggage 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 99 KB: 1,012 triangles, 3,036 vertices and 33 materials, modelled in metres at 48 cm × 1.1 m × 36 cm.
- Can I animate Luggage?
- It ships as a static mesh. Its 13 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Luggage 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #41 of 872.