Baggage tug
A low-poly airport baggage tug with a signal-yellow body, a sloped engine hood, an open driver's seat under a navy four-post canopy, a roof beacon and a rear tow hitch. It comes with a seamless 4 s loop: the wheels roll, the front wheels steer, the steering wheel turns and the beacon spins.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,268
- Vertices
- 3,804
- Meshes · materials
- 37 · 37
- Size (W × H × D)
- 1.5 m × 2.2 m × 3.0 m
- File
- GLB · 162 KB
- Animation
- scene-motion · 4.0s
- Style
- Low-poly
- Collection
- Airport Terminal
Palette · named materials
- signal yellow: hood, battery box, fenders, beacon lens#ffdb29
- navy: canopy roof, livery band#1c2a54
- navy light: driver seat#344989
- navy dark: chassis frame#090d1b
- white: roof rim, tail lamps#f4f1ec
- warm white: headlights, beacon flash#f2ede2
- cool grey: footwell step plate#7c7e83
- cool grey dark: canopy posts, grille, dash, beacon base and cap, steering hub#57585c
- cool grey light: hub caps, hitch pin#a6a6a6
- mid grey: axles, wheel hubs, exhaust stack, hitch jaw#7d828c
- soot black: tyres, bumpers, steering wheel and column, exhaust tip#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/airport-terminal-baggage-tug/bc2173252f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Baggage tug for the Airport Terminal kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Airport Terminal kit (Low-poly style, flat-lowpoly direction): Check-in to gate. Use ONLY the kit palette, by name: cool grey #7c7e83, navy #1c2a54, signal yellow #ffdb29, white #f4f1ec, cool grey dark #57585c, navy dark #090d1b, cool grey light #a6a6a6, navy light #344989, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `airlineLivery` (0–1, default 0.5) for the kit's "Airline livery" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 19
- Baggage tug
- Chassis
- Engine hood
- Battery box
- Livery band
- Fenders
- Driver seat
- Canopy
- Exhaust stack
- Tow hitch
- Steering column
- Steering wheel
- Beacon
- Front-left kingpin
- Front-right kingpin
- Front-left wheel
- Front-right wheel
- Rear-left wheel
- Rear-right wheel
Note: Size: 3.03 m long including the tow hitch, 1.48 m wide across the fenders and 2.23 m tall to the top of the beacon (canopy roof at 2.0 m). The tyres are 0.6 m across on a 1.7 m wheelbase. The origin is at the bottom centre, all four tyres rest on y = 0, the nose faces +Z and the tow hitch is at -Z. The GLB has 1,268 triangles in 37 meshes. Every material is named exactly after a kit palette colour; 11 of the 12 are used (dark wood is not). The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. The baked clip scene-motion (4 s, seamless) moves only parts on their own pivots. All four wheels roll 2 whole turns on their axles. Each front wheel sits in a kingpin node that swivels about a vertical axis through the wheel centre. The steering wheel turns 7x the road-wheel angle about its column. The beacon head makes 4 turns on its base. The body never moves. The tyres have 14 facets, so while they roll the contact point rises and falls by up to about 7 mm. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer. airlineLivery (the kit's 'Airline livery') sets the height of the navy band along the hood and battery box, from a 3 cm pinstripe to a 20 cm band. steerAngle sets the steering amplitude of the loop; its 0.2 rad maximum keeps the swivelled tyres clear of the body. canopyHeight raises the canopy roof and the beacon. Only the default params were rendered and checked; the extremes were not captured. glb-lint: 0 errors and 6 heuristic warnings. Two come from the per-mesh materials (material count and duplicates). One flags non-indexed geometry, which is deliberate flat shading. One flags overlaps where bumpers, axles, lamps and the livery band are deliberately nested on the body. One flags parts as 'detached' because each part's meshes sit in their own group, though they all rest on the chassis or body. One flags the 2.23 m height against a generic 1 m reference. The verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. With the ids substituted it passes. three-check accepts the real ids, and all 19 survive the GLB reload.
About the Baggage tug 3D model
Baggage tug is a free animated low-poly 3D model from the Airport Terminal set. It measures 1.5 m × 2.2 m × 3.0 m (W × H × D) at real-world scale and is built from 1,268 triangles across 37 meshes, with 19 named parts and a baked animation (4.0 s). Download the 162 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Baggage tug 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 162 KB: 1,268 triangles, 3,804 vertices and 37 materials, modelled in metres at 1.5 m × 2.2 m × 3.0 m.
- Is Baggage tug animated?
- Yes — the GLB carries a baked animation (4.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Baggage tug 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #35 of 872.