All 14 templates

A template tells the agent three things: the output format to build, the viewer to open the result in, and the design-kit rules to check it by. Pick one at project creation — or leave Blank and let the brief decide. Each page in this section covers one template in depth.

The new-project sheet — the template cards and their previews

The 14

TemplateBuildsViewer
UI mockups & wireframesApp screens and lo-fi flowsLive preview + artboard grid
SlidesFull presentation decksSlide viewer + thumbnails
Mobile appPhone-sized screen setsMulti-artboard board
Interactive websiteWorking multi-page sitesLive preview
Brand & logoLogo marks + brand kitsBrand board
3D objectModels and scenesOrbit viewport + scene editor
AnimationMotion piecesAnimation player
RésuméOne-page CVsDocument preview
InfographicData storiesDocument preview
HTML emailClient-safe emailsClient-width preview
Document & researchReports and long-formDocument preview
BlankWhatever the brief saysLive preview

…plus specialized project kinds that share the same engine.

What a template changes

  • The build — structure, file layout and libraries the agent reaches for
  • The viewer — how the result presents (a deck gets slides, 3D gets orbit)
  • The checks — which gate rules apply (a slide's type floor isn't a mobile screen's hit-target rule)
  • The exports — which output formats the result can render (see Per-template exports)

Which to pick

Reach for the template that matches the output, not the subject — a pitch deck about a mobile app is still Slides. When the deliverable is a website, it's Interactive website; when it's a picture of a screen, it's UI mockups or Mobile app.

Tip: Blank is for when you genuinely don't know the shape yet — every other case picks a template, because the viewer and checks it loads are how the agent knows what "done" looks like.