Track tiles with points
A low-poly 4 × 4 m railway ground tile with a set of points for the Railway Station kit. A straight main line splits into a curved branch. The tile has switch blades, a crossing with check rails, timber sleepers on a grey ballast bed, and a point machine (or hand lever) that throws the blades.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,372
- Vertices
- 10,116
- Meshes · materials
- 19 · 19
- Size (W × H × D)
- 4.0 m × 90 cm × 4.0 m
- File
- GLB · 254 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Railway Station
Palette · named materials
- cinder ground, rail bodies, chairs, crossing plate, stretcher and drive rod, dark ballast stones (earth)#1b1b22
- ballast bed and stones (earth)#7d828c
- timber sleepers and the lever baulk (base)#3d2a1c
- polished rail heads (trim)#f2ede2
- point machine body; hand lever when era < 0.5 (accent)#3a883a
- point machine plinth and roof (accent)#235223
- blade toe marks, machine warning band, lever counterweight (accent)#e90c0c
- concrete sleepers when era >= 0.75 (base)#f1e7d0
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/railway-station-track-tiles-with-points/6e42dd6474/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Track tiles with points for the Railway Station kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Railway Station kit (Low-poly style, flat-lowpoly direction): Platforms, signals and a grand hall. Use ONLY the kit palette, by name: brick #9e3d2e, iron green #3a883a, cream #f1e7d0, signal red #e90c0c, brick dark #63261d, iron green dark #235223, brick light #c66253, iron green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 10
- Track tile with points
- Cinder ground
- Ballast bed
- Sleepers and timbers
- Rail chairs
- Stock rails
- Switch blades
- Closure rails
- Crossing and check rails
- Point machine
Note: Size: exactly 4.00 × 4.00 m and 0.90 m tall, measured to the point-machine roof. The rail tops are at 0.53 m and the ballast crest is at 0.30 m. The origin is at the tile centre and the bottom rests on y = 0, and the GLB's position bounds are exactly ±2.00 m in X and Z. The track is 1.435 m standard gauge. The main line runs along X through the tile centre. The branch is a right-hand turnout on a stylised 2 m centreline radius that turns 90° and leaves through the −Z edge at its midpoint. The point machine sits at the front-left corner (+Z, −X). How it tiles: the cinder slab fills the footprint with flat vertical edges from y = 0. Every track crosses an edge at the edge midpoint, square to the edge, with the same ballast section. Sleepers sit half a pitch in from each edge, so the tile butts against plain straight or curved track tiles that use the same 4 m grammar. The −Z edge also has a track, so put a track tile, not a plain ground tile, on that side. The 2 m radius is a game-kit simplification: real points are far longer than 4 m. The GLB has 3,372 triangles in 19 meshes (one merged mesh per part and colour). It is static, carries no animation clip, and its normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour. At the default params, 7 of the 12 palette colours are used; cream appears only when era ≥ 0.75. era (the kit's 'Era') sets the operating gear and the sleepers: below 0.5 a hand ground lever with a red counterweight, from 0.5 an iron-green point machine, and from 0.75 cream concrete sleepers in place of timber. pointsSet throws the switch blades from the straight route (0) to the branch (1); the hand lever leans with it. sleepers sets how many sleepers each 4 m carries (5–8). Tiles meant to join should use the same value. The GLB is baked at the default params. Changing a param rebuilds the geometry only in the viewer. three-check passed at the defaults and at both extremes (all-min: era 0, pointsSet 0, sleepers 5; all-max: era 1, pointsSet 1, sleepers 8). glb-lint: 0 errors and 5 heuristic warnings, all expected for this build style: duplicate material names and the material count (one material per mesh), non-indexed flat shading, nested parts flagged as overlapping (ballast stones, machine layers), and seated parts flagged as 'detached' (sleepers, chairs, baulk). plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. three-check accepts those ids, and all 10 survive the GLB reload. Two fix rounds: (1) a smaller crossing plate placed under the vee, seeded ballast stones so the bed reads as loose stone, a narrower ballast section and a wider hero framing; (2) one branch sleeper's inner corner crossed the −Z seam by 2.4 cm, so radial sleepers are now pulled inside the footprint.
About the Track tiles with points 3D model
Track tiles with points is a free low-poly 3D model from the Railway Station set. It measures 4.0 m × 90 cm × 4.0 m (W × H × D) at real-world scale and is built from 3,372 triangles across 19 meshes, with 10 named parts. Download the 254 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Track tiles with points 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 254 KB: 3,372 triangles, 10,116 vertices and 19 materials, modelled in metres at 4.0 m × 90 cm × 4.0 m.
- Can I animate Track tiles with points?
- It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Track tiles with points 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Railway Station →Free under the 1DesignTool 3D library license. Model #4 of 1727.







