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Ticket booth

A low-poly Victorian railway ticket booth: a green boarded kiosk on a brick plinth with two glazed ticket windows and wooden counter ledges, a blank fare board, and a slate pavilion roof with a cream dagger valance and finial. A gas lantern, stove pipe, back door and red fire bucket finish it from every side.

Ticket booth 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,852
Vertices
5,556
Meshes · materials
28 · 28
Size (W × H × D)
3.7 m × 4.6 m × 2.7 m
File
GLB · 154 KB
Animation
Static
Collection
Railway Station

Palette · named materials

  • iron green — boarded walls#3a883a
  • iron green light — boarding battens#5db15d
  • iron green dark — eave drip edge, soffit, lantern bracket, door lock rail#235223
  • cream — corner posts, sill rail, frieze, window frames and glazing bars, fascia, dagger valance, finial#f1e7d0
  • warm white — fare board face, lantern glass, door handle#f2ede2
  • brick — plinth#9e3d2e
  • brick light — plinth coping#c66253
  • brick dark — plinth footing, roof ridge cap#63261d
  • mid grey — slate roof, back door step#7d828c
  • soot black — window glass, fare slots, fare board border, fanlight, lantern frame, stove pipe#1b1b22
  • dark wood — counter ledges and brackets, back door, bucket board#3d2a1c
  • signal red — fire bucket#e90c0c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/railway-station-ticket-booth/5489b3be07/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Ticket booth for the Railway Station kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Railway Station kit (Low-poly style, flat-lowpoly direction): Platforms, signals and a grand hall. Use ONLY the kit palette, by name: brick #9e3d2e, iron green #3a883a, cream #f1e7d0, signal red #e90c0c, brick dark #63261d, iron green dark #235223, brick light #c66253, iron green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 11

  • Ticket booth
  • Brick plinth
  • Boarded walls and posts
  • Ticket windows
  • Counter ledges
  • Fare board
  • Slate roof and fascia
  • Back door
  • Gas lantern
  • Stove pipe
  • Fire bucket

Note: Size: 3.7 m wide (x, lantern bracket included), 2.7 m deep (z) and 4.57 m tall to the finial tip at default params. The booth itself is 2.8 m x 2.0 m with walls 2.75 m high on a 0.45 m brick plinth, under a 1.0 m-rise slate pavilion roof that overhangs 0.32 m on every side. Ticket windows face +Z, and the origin is at the bottom centre of the footprint, resting on y = 0. The GLB has 1,852 triangles in 28 meshes (merged per part and colour), about 2,250 at the heaviest param mix, and no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour, and all 12 kit colours are used. The exporter writes one material per mesh, so the same name repeats: recolour by name. There is no text: the fare board is blank for you to label, and the windows are opaque soot black with no interior. Params are baked at their defaults and only change geometry when the scene is rebuilt in the viewer. era (the kit's 'Era') goes from an early booth (0: small panes, a deep dagger valance and a finial) to a later one (1: big undivided panes and a plain fascia). The valance drops at 0.7 and the finial at 0.8. width is 2.2–3.6 m. windows can be 1 or 2. roofRise is 0.6–1.4 m. All extreme combinations pass three-check. glb-lint gives 0 errors and 6 heuristic warnings: material count, duplicate per-mesh materials, unindexed flat geometry, sibling overlap from trims embedded on purpose, the counter and stove pipe flagged as 'detached' even though they embed in the wall and roof of other parts, and scale against the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphenated slug ids this library requires. The same plan with the slug de-hyphenated passes.

About the Ticket booth 3D model

Ticket booth is a free low-poly 3D model from the Railway Station set. It measures 3.7 m × 4.6 m × 2.7 m (W × H × D) at real-world scale and is built from 1,852 triangles across 28 meshes, with 11 named parts. Download the 154 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Ticket booth 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 154 KB: 1,852 triangles, 5,556 vertices and 28 materials, modelled in metres at 3.7 m × 4.6 m × 2.7 m.
Can I animate Ticket booth?
It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Ticket booth 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #1 of 1727.