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Lighting rig

A low-poly festival goalpost lighting rig: two ballasted box-truss towers, a truss crossbar with four moving-head fixtures and a blinder on each tower. The moving heads pan and tilt in a seamless 8-second chase loop.

Lighting rig 3D model
This model carries a baked animation clip.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,528
Vertices
7,824
Meshes · materials
45 · 10
Size (W × H × D)
4.5 m × 4.5 m × 1.1 m
File
GLB · 378 KB
Animation
scene-motion · 8.0s
Collection
Music Festival

Palette · named materials

  • truss (tie-dye light)#b6b3af
  • fixture bodies, blinders, base plates (stage black)#151619
  • yokes (stage black light)#3a3c40
  • corner blocks, hinge blocks, motor bases (stage black dark)#090a0b
  • clamps, axle caps (soot black)#1b1b22
  • heat sinks (mid grey)#7d828c
  • sandbags (tie-dye dark)#70685c
  • sleepers (dark wood)#3d2a1c
  • lenses, blinder lamps (warm white)#f2ede2
  • accent lenses (sunset orange)#ed7e1d

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/music-festival-lighting-rig/5762b5b441/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Lighting rig for the Music Festival kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Music Festival kit (Low-poly style, flat-lowpoly direction): Stages, tents and mud. Use ONLY the kit palette, by name: tie-dye #988e81, stage black #151619, grass green #3a883a, sunset orange #ed7e1d, tie-dye dark #70685c, stage black dark #090a0b, tie-dye light #b6b3af, stage black light #3a3c40, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `genre` (0–1, default 0.5) for the kit's "Genre" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 3.84M tokens (95% cached) · ≈ $2.79 at API prices · 5-hour plan +5%, weekly plan +1%
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 21

  • Lighting rig
  • Base
  • Left footing
  • Right footing
  • Left tower
  • Right tower
  • Crossbar truss
  • Left blinder
  • Right blinder
  • Moving head 1 base
  • Moving head 1 yoke
  • Moving head 1 head
  • Moving head 2 base
  • Moving head 2 yoke
  • Moving head 2 head
  • Moving head 3 base
  • Moving head 3 yoke
  • Moving head 3 head
  • Moving head 4 base
  • Moving head 4 yoke
  • Moving head 4 head

Note: Size: 4.5 m wide x 4.5 m tall x 1.1 m deep (tower spacing 3.6 m, 0.3 m box truss). 4528 triangles, 10 materials named after the Music Festival palette colours, 45 meshes, no textures. Origin at bottom centre, front faces +Z. The GLB carries one baked 8 s loop (scene-motion): each moving head pans about its swivel (the yoke node) and tilts about its yoke axle (the head node), and the base never moves. Lenses and blinder lamps are slightly emissive. The params (span, height, fixtures, genre) only change the model in the 1DesignTool viewer; the GLB is baked at the defaults. Genre (0-1) sets the sweep width, the tempo (1, 2 or 3 sweeps per loop) and the lens colours (warm white, mixed, or sunset orange). The fixture count is capped so movers keep at least 0.6 m between centres and never collide when panning: at the default 3.6 m spacing that means 4 at most, and 6 needs about 4.2 m or more. glb-lint reports 0 errors; its verdict is UNVERIFIED only because no requirements contract was supplied. Its warnings are heuristic: the scale warning compares against a 1 m reference, and the overlap and detached-part warnings come from clamps that wrap the truss tubes and parts mounted on other groups. The kit plan-check rejects hyphenated part ids, so the library ids were kept and every other plan field passes.

About the Lighting rig 3D model

Lighting rig is a free animated low-poly 3D model from the Music Festival set. It measures 4.5 m × 4.5 m × 1.1 m (W × H × D) at real-world scale and is built from 4,528 triangles across 45 meshes, with 21 named parts and a baked animation (8.0 s). Download the 378 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Lighting rig 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 378 KB: 4,528 triangles, 7,824 vertices and 10 materials, modelled in metres at 4.5 m × 4.5 m × 1.1 m.
Is Lighting rig animated?
Yes — the GLB carries a baked animation (8.0 s), ready to play with any glTF animation mixer.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Lighting rig 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #32 of 1410.