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Field tiles

A 4 × 4 m low-poly festival field ground tile: trampled grass with a muddy lane, a puddle bridged by a wooden duckboard, scattered straw and a few dropped cups. Its edges sit flat at ground level so it tiles seamlessly in every direction.

Field tiles 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,675
Vertices
14,421
Meshes · materials
10 · 10
Size (W × H × D)
4.0 m × 27 cm × 4.0 m
File
GLB · 367 KB
Animation
Static
Collection
Music Festival

Palette · named materials

  • grass#3a883a
  • mud#3d2a1c
  • water#3a3c40
  • runner#70685c
  • plank#b6b3af
  • straw#988e81
  • stone#7d828c
  • flower#f2ede2
  • accent#ed7e1d
  • base#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/music-festival-field-tiles/9b8aba7a07/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Field tiles for the Music Festival kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Music Festival kit (Low-poly style, flat-lowpoly direction): Stages, tents and mud. Use ONLY the kit palette, by name: tie-dye #988e81, stage black #151619, grass green #3a883a, sunset orange #ed7e1d, tie-dye dark #70685c, stage black dark #090a0b, tie-dye light #b6b3af, stage black light #3a3c40, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `genre` (0–1, default 0.5) for the kit's "Genre" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 6.07M tokens (95% cached) · ≈ $4.29 at API prices · 5-hour plan +9%, weekly plan +1%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Field tile
  • Grass ground and tufts
  • Mud lane
  • Puddle
  • Base cap
  • Duckboard walkway
  • Straw
  • Stones
  • Daisies
  • Dropped cups

Note: Size: exactly 4 × 4 m footprint (x and z from -2 to +2), 0.27 m tall at the tallest grass blade; origin at the tile centre on y = 0, front faces +Z. Every perimeter vertex is exactly y = 0 and nothing crosses the edge, so tiles join seamlessly on a 4 m grid in any direction or rotation. The underside is a downward-facing soot-black cap. Materials: 10, each named exactly for its kit palette colour and used by one mesh only. Mud uses 'dark wood' and the duckboard runners use 'tie-dye dark', so recolouring by name changes those surfaces. Grass tufts are merged into the grass part. Normals are per-face, so the facets survive in Godot, Unity and Blender. Static: no animation clip. 'genre' (the kit's Genre knob) widens the mud lane, grows the puddle and adds straw and cups toward 1, and thins the tufts and daisies. 'layout' re-seeds the lane shape and the scatter so neighbouring tiles can differ. All params change the exported geometry, and both ends of every range were exported and linted (0 errors, bottom exactly y = 0, 3.9k–5.2k triangles). Default export: 4675 triangles. GLB lint: 0 errors, 2 heuristic warnings (sibling bounding boxes overlap, which is expected for parts lying on one ground; height 0.27 m vs the direction's 1 m reference, which is expected for a ground piece). Its verdict reads UNVERIFIED only because no requirements contract was supplied. The GLB also has three grouping nodes (fieldtile.ground, fieldtile.walkway, fieldtile.dressing), because the kit's plan checker does not accept hyphenated part ids. The preview's exposure of 0.62 is a viewer setting only and does not affect the model.

About the Field tiles 3D model

Field tiles is a free low-poly 3D model from the Music Festival set. It measures 4.0 m × 27 cm × 4.0 m (W × H × D) at real-world scale and is built from 4,675 triangles across 10 meshes, with 10 named parts. Download the 367 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Field tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 367 KB: 4,675 triangles, 14,421 vertices and 10 materials, modelled in metres at 4.0 m × 27 cm × 4.0 m.
Can I animate Field tiles?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Field tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #10 of 1410.