Control room
A low-poly elevated control booth for a mech repair hangar: a ribbed steel cabin on four braced stilts with a forward-leaning glass front, operator consoles and a loadout status board inside, a hazard-striped deck, a side staircase with landing, and a roof carrying a warning beacon, floodlights, an AC unit and an antenna.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,608
- Vertices
- 10,824
- Meshes · materials
- 53 · 53
- Size (W × H × D)
- 7.6 m × 8.4 m × 5.7 m
- File
- GLB · 394 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Mech Hangar
Palette · named materials
- steel grey#757e8a
- steel grey dark#525860
- steel grey light#a3a5a8
- safety yellow#ffdd33
- safety yellow dark#e6bf00
- safety yellow light#ffea80
- navy#1c2a54
- red#c32222
- soot black#1b1b22
- warm white#f2ede2
- mid grey#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/mech-hangar-control-room/269b90c0f3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Control room for the Mech Hangar kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Mech Hangar kit (Low-poly style, flat-lowpoly direction): A bay where giant robots are repaired. Use ONLY the kit palette, by name: steel grey #757e8a, safety yellow #ffdd33, navy #1c2a54, red #c32222, steel grey dark #525860, safety yellow dark #e6bf00, steel grey light #a3a5a8, safety yellow light #ffea80, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mechColourAndLoadout` (0–1, default 0.5) for the kit's "Mech colour and loadout" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 4.96M tokens (95% cached) · ≈ $3.59 at API prices · 5-hour plan +13%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS (0 errors, 5 non-blocking heuristic warnings)
Named parts · 14
- Control room
- Stilts and bracing
- Deck and hazard fascia
- Cabin shell
- Slanted front glazing
- Side door
- Operator consoles
- Loadout status board
- Roof and AC unit
- Antenna mast
- Floodlights
- Warning beacon
- Staircase and landing
- Utility cabinet and conduit
Note: Static asset at real hangar scale: 7.6 m wide (cabin 6.0 m plus the side staircase) x 5.65 m deep x 8.45 m tall to the antenna tip (roof at 6.7 m, cabin floor 3.55 m above the ground). Front faces +Z, origin at bottom centre, rests on y = 0; the viewer's ground disc is staging and is not in the GLB. The kit knob mechColourAndLoadout picks the cabin livery band and the mech icon on the status board (0-0.33 navy, 0.33-0.67 red, 0.67-1 safety yellow) and lights round(value x 8) of the eight loadout lamps. stiltHeight, cabinWidth and glassLean (0-20 degrees outward rake) rebuild the booth in the viewer; the stair step count follows the stilt height. The GLB is baked at the default values listed here. Only the extreme param values were checked by reading the code, not by rendering them. The front and side glass is translucent navy (alpha blend, opacity 0.5), so the consoles show through. Screens, floodlights, the ceiling strip and the beacon use emissive variants of their palette colours. Part ids carry the slug without hyphens (mechhangarcontrolroom) because the kit's part-id grammar does not allow them. The exporter writes one material per mesh, so the file lists 53 materials, but every one is named with its exact palette colour. Dark wood is in the kit palette but this part doesn't use it. glb-lint's material-count, duplicate-materials, unindexed, sibling-overlap and scale warnings come from that material duplication, from flat-shaded non-indexed geometry, from deliberately embedded joins, and from the real metre scale. The GLB has no animation clips.
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Free under the 1DesignTool 3D library license. Model #44 of 589.