Cables
A low-poly hangar floor cable run: a steel junction box with a navy lid and red breaker feeds heavy cables under a yellow cable-protector ramp to plugs, with the main power lead laid in a slack coil.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,136
- Vertices
- 1,730
- Meshes · materials
- 21 · 21
- Size (W × H × D)
- 1.1 m × 54 cm × 2.3 m
- File
- GLB · 94 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Mech Hangar
Palette · named materials
- housing#757e8a
- panel / plug pins#a3a5a8
- lid / data cable jacket#1c2a54
- base / ramp wedges / main cable jacket / plug boots#1b1b22
- breaker lever#c32222
- ramp lid / accent (glands, plug shells)#ffdd33
- beacon lamp#ffea80
- data cable jacket#525860
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/mech-hangar-cables/dfa640a6dd/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Cables for the Mech Hangar kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Mech Hangar kit (Low-poly style, flat-lowpoly direction): A bay where giant robots are repaired. Use ONLY the kit palette, by name: steel grey #757e8a, safety yellow #ffdd33, navy #1c2a54, red #c32222, steel grey dark #525860, safety yellow dark #e6bf00, steel grey light #a3a5a8, safety yellow light #ffea80, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mechColourAndLoadout` (0–1, default 0.5) for the kit's "Mech colour and loadout" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 5.87M tokens (97% cached) · ≈ $3.39 at API prices · 5-hour plan +11%
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 12
- Cables
- Junction box
- Junction lid
- Breaker switch
- Cable protector ramp
- Main power cable
- Slack coil
- Cable 2
- Cable 3
- Main power plug
- Plug 2
- Plug 3
Note: Real-world scale at default params: 1.13 m wide x 0.535 m tall x 2.27 m long (metres, +Y up, front +Z, origin bottom centre on y=0). Static prop with no animation clip. 2136 triangles. mechColourAndLoadout sets the loadout (2 cables below 0.25, 3 from 0.25 to 0.75, 4 at 0.75 and above) and the accent colour of glands and plug shells (steel grey light below 0.34, safety yellow up to 0.67, red above); the GLB is the default 0.5 build (3 cables, safety yellow accents). Every material is named exactly by its kit palette colour, but the exporter writes one material per mesh, so the GLB has 21 material entries using 8 distinct palette names. Recolour by name. Each part is a mech-hangar-cables.* node wrapping a mechhangarcables.* alias node (the alias exists only for the design kit's plan checker). The viewer renders at exposure 0.9 so safety yellow stays saturated; GLB base colours are the exact palette hex values. glb-lint: 0 errors (verdict UNVERIFIED only because no requirements contract was supplied), 4 heuristic warnings (material count and duplicates from the per-mesh exporter; nested plug pieces and parts seated on other parts, all intended).
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Free under the 1DesignTool 3D library license. Model #34 of 589.