Plush animals
A low-poly trio of seated soft toys for a child's bedroom: a sunshine-yellow teddy bear with a coral bow tie, a pale-blue bunny with tall ears and a blue elephant with big coral-lined ears and a curled trunk.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,880
- Vertices
- 11,640
- Meshes · materials
- 25 · 25
- Size (W × H × D)
- 81 cm × 45 cm × 36 cm
- File
- GLB · 297 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Kids' Bedroom
Palette · named materials
- sunshine yellow#eecd2b
- sky blue light#6190d1
- sky blue#2e67b8
- coral#e2715a
- warm white#f2ede2
- white#f4f1ec
- soot black#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/kids-bedroom-plush-animals/5de1da95d4/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Plush animals for the Kids' Bedroom kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Kids' Bedroom kit (Low-poly style, flat-lowpoly direction): Toys, bunk beds and a fort. Use ONLY the kit palette, by name: sky blue #2e67b8, sunshine yellow #eecd2b, coral #e2715a, white #f4f1ec, sky blue dark #1f457a, sunshine yellow dark #bda00f, sky blue light #6190d1, sunshine yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `ageOfChild` (0–1, default 0.5) for the kit's "Age of child" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 13
- Plush animals
- Teddy bear
- Teddy body
- Teddy head
- Teddy arms and legs
- Bunny
- Bunny body
- Bunny head and ears
- Bunny paws and feet
- Elephant
- Elephant body
- Elephant head, ears and trunk
- Elephant legs
Note: Size: the trio is about 0.77 m wide and 0.3 m deep. The seated teddy is about 0.36 m tall to its ears, and the bunny's ear tips reach 0.45 m. The origin is at the bottom centre on y = 0 and the toys face +Z. Each toy's body and legs are flattened at y = 0 so it sits on a contact patch. The GLB has 3,880 triangles in 25 meshes (merged per part and palette colour, flat normals baked) and no animation clip. Every material is named exactly after its kit palette colour. 7 of the 12 are used; sky blue dark, sunshine yellow dark, sunshine yellow light, mid grey and dark wood are not. Params are baked at export, so the GLB is the default build. ageOfChild scales the toys from 0.85× (a toddler's big-headed baby plush) to 1.15× (an older child's larger toys, with relatively smaller heads). count keeps the teddy only, the teddy and bunny, or all three, and re-centres the footprint. Each toy is its own node (bear, bunny, elephant), so they can be separated in an engine. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was validated on a de-hyphenated copy (PASS); three-check accepts the hyphenated ids. glb-lint reports 0 errors. Its warnings are expected for this pipeline: non-indexed flat-shaded geometry, nested features (eyes, muzzles, ear linings) overlapping their head and body lumps, and a scale heuristic that expects a ~1 m subject.
About the Plush animals 3D model
Plush animals is a free low-poly 3D model from the Kids' Bedroom set. It measures 81 cm × 45 cm × 36 cm (W × H × D) at real-world scale and is built from 3,880 triangles across 25 meshes, with 13 named parts. Download the 297 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Plush animals 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 297 KB: 3,880 triangles, 11,640 vertices and 25 materials, modelled in metres at 81 cm × 45 cm × 36 cm.
- Can I animate Plush animals?
- It ships as a static mesh. Its 13 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Plush animals 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #30 of 1442.