Twig bridges
A fairy-scale arched footbridge built from two tapered twig stringers, a jittered plank deck, sagging twig handrails lashed with twine, plus moss tufts and tiny mushrooms growing off the timber.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,604
- Vertices
- 3,140
- Meshes · materials
- 9 · 9
- Size (W × H × D)
- 2.0 m × 62 cm × 56 cm
- File
- GLB · 131 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Fairy Mushroom Glade
Palette · named materials
- wood#3d2a1c
- plank#e0c994
- twine#f1e7d0
- moss#3a883a
- cap#c32222
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-twig-bridges/96475593e6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Twig bridges for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS — 0 errors, 2 heuristic warnings
Named parts · 9
- Twig bridge
- Stringer side (left)
- Stringer side (right)
- Deck planks
- Handrail side (left)
- Handrail side (right)
- Twine lashings
- Mushrooms
- Moss tufts
Note: 2.0 m long × 0.62 m high × 0.56 m wide overall at default params (length scales 1–4 m in whole metres). Modular on a 1 m grid: the origin sits at the bottom centre of the snapping end (x = 0) and the bridge spans +X, so two copies butt cleanly end-to-end; both ends rest on y = 0 (bounds skim −0.002 m from a tilted mushroom base — visually imperceptible). Static: no animation clip in the GLB. Every material name is a Fairy Mushroom Glade palette colour; mushroomColour (0–1) quantizes the cap material across petal pink → red cap light → red cap → red cap dark, so its name always matches its colour. GLB carries 9 named meshes / 9 palette-named material slots; glb-lint flags exporter-cloned duplicate materials (same name+colour per mesh, which is what keeps the recolour-by-name contract) and intentional sibling contact (lashings wrap stringers, moss hugs timber) — neither is a defect. Subject-only export: ground disc and lights exist only in the viewer scene.
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Free under the 1DesignTool 3D library license. Model #1 of 297.