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Seed sacks

A cluster of three low-poly seed sacks for the Fairy Mushroom Glade — two cinched and standing, one tipped on its side with faceted seeds spilling from its rolled rim. A mushroom emblem patch marks the kit.

Seed sacks 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,223
Vertices
2,832
Meshes · materials
12 · 12
Size (W × H × D)
32 cm × 32 cm × 38 cm
File
GLB · 118 KB
Animation
Static

Palette · named materials

  • base#e0c994
  • base#f1e7d0
  • trim#f2ede2
  • trim#fbf9f4
  • trim#1b1b22
  • earth#3d2a1c
  • accent#c32222
  • accent#db5757
  • accent#821717

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-seed-sacks/27627ce169/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Seed sacks for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 15

  • Seed sacks
  • Tall sack
  • Tall sack body
  • Tall sack twine
  • Mushroom emblem
  • Emblem patch
  • Mushroom stem
  • Mushroom cap
  • Round sack
  • Round sack body
  • Round sack twine
  • Tipped sack
  • Tipped sack body
  • Open mouth
  • Spilled seeds

Note: Believable real-world size is deliberately small — 0.32 m tabletop-scale sacks for a glade of giant mushrooms; the lint scale heuristic expects ~1 m, the declared size is intentional. The exporter writes one material entry per mesh (12 entries across the 7 palette colours used); entries share palette names so kit recolour-by-name still works. Sibling-overlap warnings are intentional nesting (twine inside the cinch, rolled rim around the seed fill). mushroomColour slides the emblem cap through the red-cap family (light→red→dark) while the material keeps the family name 'red cap'; the shipped GLB is exported at the default 0.5, which is the exact palette hex. All params rebuild the cluster deterministically via a seeded RNG — no Math.random. Static asset: no animation clips, evaluatePose is a no-op.

Free under the 1DesignTool 3D library license. Model #14 of 320.