Snail cart
A cream snail in harness pulls a small wooden two-wheel flatbed carrying a baby mushroom and a rolled leaf. Its red spiral shell rocks and the wheels turn on a seamless 6 s loop.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,452
- Vertices
- 2,529
- Meshes · materials
- 29 · 29
- Size (W × H × D)
- 20 cm × 20 cm × 41 cm
- File
- GLB · 175 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Fairy Mushroom Glade
Palette · named materials
- body#f1e7d0
- cap#c32222
- trim#e0c994
- wood#3d2a1c
- iron#7d828c
- eyes#1b1b22
- leaf#3a883a
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-snail-cart/723a40b7c2/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Snail cart for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family vehicles
- three-check PASS · glb-lint PASS
Named parts · 22
- Snail cart
- Snail body
- Coil shell
- Left eyestalk
- Right eyestalk
- Left eye
- Right eye
- Cart bed
- Left rail
- Right rail
- Rear rail
- Axle
- Left wheel
- Right wheel
- Left pull shaft
- Right pull shaft
- Hitch yoke
- Left leaf fender
- Right leaf fender
- Cargo stem
- Cargo cap
- Rolled leaf
Note: Fairy Mushroom Glade snail-scale draft cart: ~0.19 m tall, ~0.20 m wide, ~0.41 m long including the snail (roughly a large-garden-snail scale). Rests at y = 0, front faces +Z, origin at bottom centre. Baked 6 s loop 'scene-motion': wheels turn on the axle, eyestalks sway on their base pivots, the coil shell rocks on its mount; the foot stays planted. Every material is named after a kit palette colour so the set recolours together. 'mushroomColour' slides the shell and cargo cap between red cap dark, red cap and red cap light; 'swayAmount' scales the stalk and shell motion. Part ids use the checker-safe 'snailcart.*' prefix (hyphenated slugs are not allowed). GLB lint warnings are expected artifacts: wheel sibling AABBs inflate mid-rotation, and the shell/leaf register 'detached' because they embed in the body and bed rather than touching a sibling node.
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Free under the 1DesignTool 3D library license. Model #4 of 320.