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Tiny doors

Three tiny fairy doorways set into mushroom-stem slices — an arched plank door under a red spotted cap, a round hobbit door, and a pink plank door under a moss dome — sharing a moss patch with stepping stones, grass tufts and a toadstool.

Tiny doors 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,062
Vertices
3,239
Meshes · materials
32 · 32
Size (W × H × D)
39 cm × 22 cm × 29 cm
File
GLB · 259 KB
Animation
Static

Palette · named materials

  • base#f1e7d0
  • trim#e0c994
  • trim#fbf9f4
  • trim#3d2a1c
  • trim#1b1b22
  • foliage#3a883a
  • accent#c32222
  • accent#e085a3
  • glass#f2ede2
  • earth#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-tiny-doors/f3fcbc250d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Tiny doors for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 23

  • Tiny doors
  • Arched door
  • Arched door stem
  • Arched door cap
  • Cap spots
  • Arch frame
  • Arched door leaf
  • Lit window
  • Round door
  • Round door stem
  • Round door cap
  • Cap spots
  • Round door frame
  • Round door leaf
  • Plank door
  • Plank door stem
  • Moss top
  • Plank door frame
  • Plank door leaf
  • Moss base
  • Stepping stones
  • Grass tufts
  • Toadstool

Note: Cluster is 0.44 x 0.22 x 0.26 m — garden-ornament scale for a fairy village piece; glb-lint's scale heuristic expects ~1 m, which would be wrong for this subject. All materials are flat palette colours named exactly after the kit palette; the GLB carries one material entry per mesh because the runtime clones materials at export, so the palette names appear duplicated — they are identical and still recolour by name. 'Mushroom colour' (mushroomColour) shades both red cap roofs light-to-dark; capSize scales the two caps; doorOpen swings the arched leaf on its hinge; tuftCount scatters seeded grass cones. Static asset: no clip baked.

Free under the 1DesignTool 3D library license. Model #7 of 320.