Spinning pinwheel flower
A low-poly toy pinwheel on a leafed stem — six swept sail vanes spin on a wooden pin whose head is a tiny red-cap mushroom. Baked 6-second spin loop.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,092
- Vertices
- 3,023
- Meshes · materials
- 10 · 10
- Size (W × H × D)
- 23 cm × 37 cm × 9 cm
- File
- GLB · 116 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Fairy Mushroom Glade
Palette · named materials
- foliage#3a883a
- accent#e085a3
- base#f1e7d0
- earth#3d2a1c
- cap#c32222
- dots#fbf9f4
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-spinning-pinwheel-flower/5bfd34ea3c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Spinning pinwheel flower for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint 0 errors, 5 heuristic warnings
Named parts · 17
- Pinwheel flower
- Stem
- Leaf A
- Leaf B
- Calyx
- Pin
- Pin shaft
- Mushroom cap
- Cap speckles
- Wheel
- Hub
- Blade 1
- Blade 2
- Blade 3
- Blade 4
- Blade 5
- Blade 6
Note: About 37 cm tall — a hand-toy pinwheel sized for the Fairy Mushroom Glade. GLB carries a baked 6 s clip ('scene-motion'): the wheel makes an integer number of revolutions plus a small gust wobble and a ±1.5° whole-plant rock about the ground contact, so the loop is seamless; pin and base stay fixed. mushroomColour walks the kit's red-cap ramp (0 = red cap dark, 0.5 = red cap, 1 = red cap light) while the material keeps the name 'red cap'. Same-material static pieces are baked into single meshes to stay inside the flat-lowpoly material budget; leaf/calyx/hub part ids are named anchor nodes. bladeCount 4–8 stays valid; blade_N ids beyond the default 6 appear only at higher counts.
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Free under the 1DesignTool 3D library license. Model #16 of 320.