Pond
A tiny fairy-garden pond for the Fairy Mushroom Glade: an irregular faceted earth bank holds a pale water dish with lily pads, a pink water lily, ripple rings, reeds and cattails, ringed by pebbles, grass tufts and two small toadstools.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,580
- Vertices
- 2,921
- Meshes · materials
- 14 · 14
- Size (W × H × D)
- 97 cm × 29 cm × 95 cm
- File
- GLB · 116 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Fairy Mushroom Glade
Palette · named materials
- earth#3d2a1c
- water#fbf9f4
- stone#7d828c
- stone-sand#e0c994
- stone-light#f2ede2
- foliage#3a883a
- bloom#e085a3
- stem#f1e7d0
- cap#c32222
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-pond/30ee4354da/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Pond for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 10
- Pond
- Earth bank & bed
- Water surface
- Ripples
- Bank pebbles
- Lily pads
- Water lily
- Reeds & cattails
- Grass tufts
- Toadstools
Note: ~0.95 m across and 0.29 m tall at the reeds (the water dish itself is ~0.68 m) — a fairy-garden pond at believable scale for the mushroom village. Origin at bottom centre, underside rests on y = 0. The mushroomColour kit knob quantizes the toadstool caps across the kit's red/petal stops (petal pink / red cap light / red cap / red cap dark); 0.5 maps to red cap and the exported material name always follows the colour in use. The seed param reshuffles the deterministic outline wobble and pebble/reed/tuft scatter. Static piece — the GLB carries no animation clips. Lint warnings are non-blocking and expected: per-mesh material clones list 14 GLB material slots (9 palette materials in scene), flat-shaded facets are mostly non-indexed, ripples and pads float on the water by design, and the basin/water/tuft boxes intentionally nest.
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Free under the 1DesignTool 3D library license. Model #3 of 304.