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Mushroom houses Size 4

The largest low-poly fairy manor of the series: a tall cream mushroom-stem house under a wide faceted red cap pierced by a round dormer window, a second storey grown through the cap apex into a smaller upper cap, and a smaller mushroom cottage annex grown on at the front-right — with arched wooden doors, round windows, a leaf awning, a stone chimney, doorstep stones, and a grass-and-flower ring with companion sprouts.

Mushroom houses Size 4 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,348
Vertices
4,990
Meshes · materials
54 · 54
Size (W × H × D)
1.2 m × 1.2 m × 1.1 m
File
GLB · 250 KB
Animation
Static

Palette · named materials

  • red cap#c32222
  • cream#f1e7d0
  • leaf green#3a883a
  • petal pink#e085a3
  • red cap dark#821717
  • cream dark#e0c994
  • red cap light#db5757
  • cream light#fbf9f4
  • soot black#1b1b22
  • warm white#f2ede2
  • mid grey#7d828c
  • dark wood#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-mushroom-houses-in-four-sizes-4/ded98c85c8/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Mushroom houses for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is size 4 of 4 (1 smallest); keep the same design language across sizes. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS — 0 errors; verdict UNVERIFIED (no requirements contract supplied), 3 non-blocking warnings
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Named parts · 30

  • Mushroom house
  • Stem house
  • Main cap dome
  • Main cap underside
  • Main cap rim
  • Main cap spots
  • Cap dormer window
  • Upper storey
  • Upper cap dome
  • Upper cap underside
  • Upper cap rim
  • Upper cap spots
  • Door frame
  • Door
  • Door awning
  • Doorstep stones
  • Window front
  • Window side
  • Window back
  • Attic window
  • Chimney
  • Annex stem
  • Annex cap
  • Annex cap underside
  • Annex cap rim
  • Annex door
  • Annex window
  • Grass tufts
  • Flowers
  • Mushroom sprouts

Note: Size 4 of 4 in the kit series — the elder manor. Real-world size: ~1.22 m tall (chimney tip), ~1.2 × 1.1 m footprint including the annex and grass ring — a fairy dwelling, not a human house. GLB is subject-only: no ground disc, lights or camera. 4348 triangles, static (no clip). Every material is named after the kit palette colour it carries; the exporter freezes a material copy per mesh, so the GLB lists many palette-named material entries — all recolour as one. Sibling-overlap lint warnings are intended construction embeds (cap/underside/rim stacks, upper stem buried into the main dome apex, door/window/dormer inserts, annex nestled beside the main stem). mushroomColour ramps all caps red cap dark -> red cap -> petal pink; at the default 0.5 they export as 'red cap'. doorOpen swings the main door on its hinge — it only affects the authored pose, not a baked animation. The model rests on y=0 with a ~7 mm embed on scattered tufts/stones.

Free under the 1DesignTool 3D library license. Model #2 of 297.