Mushroom houses Size 2
A low-poly fairy cottage: a cream mushroom-stem house with a faceted red cap roof, arched wooden door, round ring-framed windows, a stone chimney, and a grass-and-flower ring with a companion sprout.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,000
- Vertices
- 2,488
- Meshes · materials
- 28 · 28
- Size (W × H × D)
- 58 cm × 62 cm × 72 cm
- File
- GLB · 125 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Fairy Mushroom Glade
Palette · named materials
- red cap#c32222
- cream#f1e7d0
- leaf green#3a883a
- petal pink#e085a3
- red cap dark#821717
- cream dark#e0c994
- cream light#fbf9f4
- soot black#1b1b22
- warm white#f2ede2
- mid grey#7d828c
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-mushroom-houses-in-four-sizes-2/92b7f5d8a9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Mushroom houses for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is size 2 of 4 (1 smallest); keep the same design language across sizes. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 16
- Mushroom house
- Stem house
- Cap dome
- Cap underside
- Cap rim
- Cap spots
- Door frame
- Door
- Window front
- Window side
- Window back
- Chimney
- Doorstep
- Grass tufts
- Flowers
- Mushroom sprout
Note: Size 2 of 4 in the kit series. Real-world size: ~0.62 m tall (chimney tip), ~0.66 m footprint including grass ring — a fairy cottage. GLB is subject-only: no ground disc, lights or camera. 2000 triangles, static (no clip). Every material is named after the kit palette colour it carries; the scene declares 10 material roles matching the direction budget — the exporter freezes a material copy per mesh, so the GLB lists 28 material entries (all named palette roles); sibling-overlap lint warnings are intended construction embeds (cap/underside/rim stack, door and window inserts). mushroomColour ramps the cap red cap dark -> red cap -> petal pink; at the default 0.5 the cap exports as 'red cap'. doorOpen swings the door on its hinge — it only affects the authored pose, not a baked animation. The model rests on y=0 with a ~5 mm embed on scattered tufts/stones.
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Free under the 1DesignTool 3D library license. Model #4 of 297.