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Mushroom houses Size 1

The smallest dwelling of the Fairy Mushroom Glade kit: a low-poly toadstool cottage with a red bell cap, cream gill skirt, arched wooden door, round windows, chimney, doorstep, grass tufts and one pink flower.

Mushroom houses Size 1 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,274
Vertices
1,973
Meshes · materials
19 · 19
Size (W × H × D)
25 cm × 25 cm × 25 cm
File
GLB · 92 KB
Animation
Static

Palette · named materials

  • accent#c32222
  • base#f1e7d0
  • trim#e0c994
  • trim#fbf9f4
  • earth#3d2a1c
  • earth#1b1b22
  • trim#f2ede2
  • earth#7d828c
  • foliage#3a883a
  • foliage#e085a3

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-mushroom-houses-in-four-sizes-1/7fb2864b93/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Mushroom houses for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is size 1 of 4 (1 smallest); keep the same design language across sizes. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS — 0 errors; verdict UNVERIFIED (no requirements contract supplied), 6 non-blocking heuristic warnings
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Named parts · 13

  • Mushroom house
  • Stem
  • Cap
  • Gill skirt
  • Chimney
  • Cap spots
  • Door frame
  • Door
  • Doorstep
  • Front window
  • Side window
  • Grass tufts
  • Flower

Note: Size 1 of 4, a 0.246 m tall fairy cottage — believable miniature scale for a village built into giant mushrooms, not a human-sized house. Static and deterministic; no animation clip. Origin at bottom centre, rests on y = 0, front faces +Z, units are metres. mushroomColour lerps the cap across red cap dark → red cap → red cap light (0.5 lands exactly on #c32222); it changes colour only, never proportions. The exporter clones materials per mesh, so the GLB carries 19 palette-named material entries — all named after kit colours so recolouring still works as one. Lint's overlap/scale/knob warnings are designed or intended (cap over gill skirt, spots seated in the shell, knob embedded in the door face, 0.25 m scale). The display base, lights and camera in the preview are viewer staging and are excluded from model.glb.

Free under the 1DesignTool 3D library license. Model #5 of 297.