Flower meadow tiles
A seamless 4 x 4 m meadow ground tile for the Fairy Mushroom Glade kit: daisies, bell buds and clover puffs scattered over a grass crust with two gentle mounds, grass tufts, pebbles and a corner patch of tiny toadstools.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,180
- Vertices
- 12,540
- Meshes · materials
- 11 · 11
- Size (W × H × D)
- 4.0 m × 50 cm × 4.0 m
- File
- GLB · 404 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Fairy Mushroom Glade
Palette · named materials
- earth#3d2a1c
- grass#3a883a
- centre#e0c994
- petal-pink#e085a3
- petal-cream#fbf9f4
- puff#f2ede2
- stem#f1e7d0
- stone#7d828c
- cap#c32222
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-flower-meadow-tiles/8b1f2bd47b/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Flower meadow tiles for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 9
- Flower meadow tile
- Earth block
- Meadow crust & mounds
- Grass tufts
- Flower stalks
- Flower petals
- Daisy centres
- Pebbles
- Toadstool patch
Note: 4.0 x 4.0 m footprint, 0.5 m tall at the tallest toadstool, origin at tile centre, underside flat at y = 0. All decoration stays inside the tile margins and the earth/grass edge bands are identical on all four sides, so copies tile seamlessly in every direction. The mushroomColour kit knob quantizes the toadstool caps across the kit's red/petal stops (petal pink / red cap light / red cap / red cap dark) — the cap material's name always follows the colour it uses; 0.5 maps to red cap. The seed param reshuffles the deterministic flower/tuft/pebble scatter. Static piece — the GLB carries no animation clips.
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Free under the 1DesignTool 3D library license. Model #5 of 304.