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Flower meadow tiles

A seamless 4 x 4 m meadow ground tile for the Fairy Mushroom Glade kit: daisies, bell buds and clover puffs scattered over a grass crust with two gentle mounds, grass tufts, pebbles and a corner patch of tiny toadstools.

Flower meadow tiles 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,180
Vertices
12,540
Meshes · materials
11 · 11
Size (W × H × D)
4.0 m × 50 cm × 4.0 m
File
GLB · 404 KB
Animation
Static

Palette · named materials

  • earth#3d2a1c
  • grass#3a883a
  • centre#e0c994
  • petal-pink#e085a3
  • petal-cream#fbf9f4
  • puff#f2ede2
  • stem#f1e7d0
  • stone#7d828c
  • cap#c32222

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-flower-meadow-tiles/8b1f2bd47b/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Flower meadow tiles for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 9

  • Flower meadow tile
  • Earth block
  • Meadow crust & mounds
  • Grass tufts
  • Flower stalks
  • Flower petals
  • Daisy centres
  • Pebbles
  • Toadstool patch

Note: 4.0 x 4.0 m footprint, 0.5 m tall at the tallest toadstool, origin at tile centre, underside flat at y = 0. All decoration stays inside the tile margins and the earth/grass edge bands are identical on all four sides, so copies tile seamlessly in every direction. The mushroomColour kit knob quantizes the toadstool caps across the kit's red/petal stops (petal pink / red cap light / red cap / red cap dark) — the cap material's name always follows the colour it uses; 0.5 maps to red cap. The seed param reshuffles the deterministic flower/tuft/pebble scatter. Static piece — the GLB carries no animation clips.

Free under the 1DesignTool 3D library license. Model #5 of 304.