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Acorn huts

A tiny hamlet of three acorn huts — smooth tan-brown acorn-nut bodies, brown scaly cupule caps with a short woody stem, wood-rimmed round doors and lit porthole windows — set on a patch of grass tufts, stepping stones and two pink toadstools.

Acorn huts 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,822
Vertices
12,143
Meshes · materials
43 · 43
Size (W × H × D)
81 cm × 46 cm × 68 cm
File
GLB · 438 KB
Animation
Static

Palette · named materials

  • base#e0c994
  • accent#3d2a1c
  • trim#3d2a1c
  • trim#fbf9f4
  • glass#f2ede2
  • earth#7d828c
  • base#f1e7d0
  • accent#e085a3
  • foliage#3a883a
  • trim#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fairy-mushroom-glade-acorn-huts/7fb66b4e3f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Acorn huts for the Fairy Mushroom Glade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fairy Mushroom Glade kit (Low-poly style, flat-lowpoly direction): A tiny village built into giant mushrooms. Use ONLY the kit palette, by name: red cap #c32222, cream #f1e7d0, leaf green #3a883a, petal pink #e085a3, red cap dark #821717, cream dark #e0c994, red cap light #db5757, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `mushroomColour` (0–1, default 0.5) for the kit's "Mushroom colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 22

  • Acorn huts
  • Big hut
  • Big hut nut body
  • Big hut acorn cap
  • Big hut cap scales
  • Big hut door
  • Chimney
  • Middle hut
  • Middle hut nut body
  • Middle hut acorn cap
  • Middle hut cap scales
  • Middle hut door
  • Small hut
  • Small hut nut body
  • Small hut acorn cap
  • Small hut cap scales
  • Small hut door
  • Garden
  • Grass tufts
  • Stepping stones
  • Toadstool 1
  • Toadstool 2

Note: Approximately 0.78 m wide x 0.46 m tall x 0.68 m deep including the garden fringe (tallest hut 0.46 m) — fairy-village scale, one acorn hut is roughly the size of a garden pot. Static model, no animation. Every material is named after the exact kit palette colour it carries: the nut bodies are the kit's tan brown (cream dark) and the scaly cupule caps are the kit's dark wood brown, with rows of modelled scale bumps (no textures). The mushroomColour knob tints the acorn cupule only, from a warm mid-brown through the dark wood brown (its default) to a near-black brown; it does not move the doors or stems. Materials use the kit palette colour names so the library can recolour them; the runtime export clones one material instance per mesh, so the GLB lists repeated same-name materials (no visual effect). Part ids use the short 'acornhuts' prefix required by the plan checker (hyphenated slug ids are not accepted). Known lint warnings only: per-mesh material count, intended door/window nesting overlaps, and the small village scale.

Free under the 1DesignTool 3D library license. Model #6 of 304.