Bridge
The command bridge of an abandoned space station, built as an open-top low-poly cutaway. A red command chair on an octagonal dais faces a pointed prow of blown-out viewport windows, surrounded by console banks with failing green screens and a snapped ceiling girder.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,844
- Vertices
- 8,532
- Meshes · materials
- 45 · 45
- Size (W × H × D)
- 7.0 m × 3.6 m × 9.0 m
- File
- GLB · 239 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Derelict Space Station
Palette · named materials
- gunmetal#454d54
- gunmetal dark#22262a
- gunmetal light#6d7378
- mid grey#7d828c
- soot black#1b1b22
- black#151619
- emergency red#c32222
- emergency red dark#821717
- emergency red light#db5757
- warm white#f2ede2
- pale green#79af79
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/derelict-space-station-bridge/21dc672526/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Bridge for the Derelict Space Station kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Derelict Space Station kit (Low-poly style, flat-lowpoly direction): An abandoned station with failing power. Use ONLY the kit palette, by name: gunmetal #454d54, emergency red #c32222, pale green #79af79, black #151619, gunmetal dark #22262a, emergency red dark #821717, gunmetal light #6d7378, emergency red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `powerState` (0–1, default 0.5) for the kit's "Power state" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 3.22M tokens (93% cached) · ≈ $3.14 at API prices · 5-hour plan +8%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS (0 errors, 5 non-blocking heuristic warnings)
Named parts · 13
- Bridge
- Deck
- Walls
- Rear doorway
- Viewport
- Corner columns
- Command dais
- Command chair
- Consoles
- Crew chairs
- Overhead girders
- Fallen girder
- Lights
Note: Size at default params: 7.0 m wide x 9.0 m long x 3.59 m tall (3.2 m walls, beacons on top). Static environment piece: an open-top cutaway with no ceiling slab, so the interior reads from above. Modular: length (7-12 m) and width (6-9 m) are whole metres, and the footprint is exactly width x length. The origin is the bottom centre of the rear snapping end, so the rear wall's outer face is the plane z = 0. The room runs toward +Z to the viewport prow, and the walls rest on y = 0. The rear doorway is 1.8 m wide x 2.5 m tall, and its threshold sits at a 0.25 m deck height. powerState (0-1) is baked into the export. It sets which console screens and wall light strips still work (dead ones are soot black, in a fixed seeded order) and how bright they glow, and it makes the red beacons burn brighter as power fails. All of this goes through emissive on the 'pale green', 'warm white' and 'emergency red light' materials, so a re-export is needed to change it. damage swings the snapped rear girder from level (0) down to the deck (0.6 and above), lowers two jammed viewport shutters, lengthens a dangling cable and knocks over one crew chair above 0.4. The viewport has no glass. Part ids use the slug sanitized to derelictspacestationbridge because the kit's part-id grammar does not allow hyphens. 2844 triangles. Every material is named exactly after its palette colour (all 12 are used). The exporter writes one material per part and colour, so the GLB lists 45 material entries sharing those 12 names. Geometry is non-indexed with true facet normals so it stays flat-shaded in any engine. The lint's material-count, duplicate-material, unindexed, sibling-overlap and scale warnings are expected results of the per-part merge and the real-world scale. glb-lint's overall verdict reads UNVERIFIED only because no requirements contract was supplied. The GLB has no animation clips.
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Free under the 1DesignTool 3D library license. Model #5 of 526.