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Sea tiles

A low-poly 4 × 4 m tile of open sea for the Cruise Ship Deck kit. A faceted pool-blue swell with white breaking crests wraps seamlessly across every edge, and a coral-and-white lifebuoy drifts on it.

Sea tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,482
Vertices
4,446
Meshes · materials
6 · 6
Size (W × H × D)
4.0 m × 51 cm × 4.0 m
File
GLB · 110 KB
Animation
Static

Palette · named materials

  • pool blue — sea surface and cut faces (water)#2e67b8
  • white light — whitecap crest facets (foam)#f9f8f6
  • mid grey — depth band and tile bottom (earth)#7d828c
  • sunset coral — lifebuoy quarters (accent)#e2715a
  • white — lifebuoy quarters (body)#f4f1ec
  • white dark — lifebuoy grab line (rope)#d7cebc

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/cruise-ship-deck-sea-tiles/b3738e0328/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Sea tiles for the Cruise Ship Deck kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Cruise Ship Deck kit (Low-poly style, flat-lowpoly direction): A floating holiday. Use ONLY the kit palette, by name: white #f4f1ec, teak #815731, pool blue #2e67b8, sunset coral #e2715a, white dark #d7cebc, teak dark #4a311c, white light #f9f8f6, teak light #b37c4d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `shipLength` (0–1, default 0.5) for the kit's "Ship length" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 4

  • Sea tile
  • Open sea
  • Whitecap crests
  • Drifting lifebuoy

Note: Size at the defaults: an exact 4 m × 4 m (x × z) footprint. The sea slab is flat on y = 0, with a mean surface at 0.4 m and a 0.1 m mid-grey depth band on the cut faces. The highest point is a swell crest at 0.51 m. The lifebuoy is a standard 0.76 m ring. The origin is at the tile centre on y = 0, and front faces +Z. Tiling: the swell is a sum of plane waves with whole-number cycles per 4 m in x and z, so each edge's surface profile, whitecaps and facet pattern exactly match the opposite edge, and tiles repeat in every direction without a seam. The lifebuoy stays well inside the footprint. The GLB has 1,482 triangles in 6 meshes. It is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour, and 6 of the 12 colours are used. shipLength (the kit's 'Ship length') has no hull to resize on a sea tile, so it sets the sea the ship rides in: short wind chop at 0 and a long, heavier ocean swell at 1. waveHeight scales the swell. whitecaps sets the share of the highest facets that break white, from none to 10 %. lifebuoy switches the ring off for a plain sea tile; with it off, the lifebuoy part id is absent. Params are baked into the GLB at their defaults. They change the geometry only when the scene is rebuilt in the viewer. Two param sets were rendered: all-max passed three-check, and all-min failed only because the lifebuoy part id is missing when the ring is off. glb-lint: 0 errors and 3 heuristic warnings, all expected: non-indexed flat shading, the lifebuoy quarters and grab line overlapping by design, and 'detached' sea and whitecap meshes, which sit on the mid-grey slab rather than touching y = 0 themselves. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan passes with the slug de-hyphenated. Two fix rounds: (1) whitecaps were ranked by surface share instead of a fixed height, because the blended wave sets almost never reached the fixed cut-off, and the grab-line loops were tightened; (2) the whitecap share was cut from 30 % to 10 % because large white blobs read as ice.

About the Sea tiles 3D model

Sea tiles is a free low-poly 3D model from the Cruise Ship Deck set. It measures 4.0 m × 51 cm × 4.0 m (W × H × D) at real-world scale and is built from 1,482 triangles across 6 meshes, with 4 named parts. Download the 110 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Sea tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 110 KB: 1,482 triangles, 4,446 vertices and 6 materials, modelled in metres at 4.0 m × 51 cm × 4.0 m.
Can I animate Sea tiles?
It ships as a static mesh. Its 4 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Sea tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #37 of 1865.