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Bridge

A low-poly cruise ship navigation bridge module: a white wheelhouse with a forward-raked dark window band under a coral-edged sun visor, a radar mast and railed roof, and a teak walkway with a white railing and a lifebuoy. It snaps end to end on a 1 m grid.

Bridge 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,292
Vertices
3,756
Meshes · materials
22 · 22
Size (W × H × D)
12 m × 6.4 m × 6.4 m
File
GLB · 113 KB
Animation
Static

Palette · named materials

  • white — wheelhouse body, roof locker, lifebuoy stripes#f4f1ec
  • white light — roof slab, mullions, railings, masthead light#f9f8f6
  • teak — bridge walkway#815731
  • teak dark — walkway seams, aft doors#4a311c
  • pool blue — sill and aft stripes#2e67b8
  • sunset coral — visor fascia, lifebuoy#e2715a
  • soot black — window glass, portlights, radar scanners#1b1b22
  • mid grey — deck plinth, roof deck, mast, searchlights#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/cruise-ship-deck-bridge/3a4b17ed40/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Bridge for the Cruise Ship Deck kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Cruise Ship Deck kit (Low-poly style, flat-lowpoly direction): A floating holiday. Use ONLY the kit palette, by name: white #f4f1ec, teak #815731, pool blue #2e67b8, sunset coral #e2715a, white dark #d7cebc, teak dark #4a311c, white light #f9f8f6, teak light #b37c4d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `shipLength` (0–1, default 0.5) for the kit's "Ship length" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Bridge
  • Deck plinth
  • Wheelhouse
  • Window band
  • Visor roof
  • Radar mast
  • Walkway railing

Note: Size at defaults: 12 m long (X) × 6.3 m deep (Z) × 6.39 m tall to the top of the radar scanner. The wheelhouse floor is 0.3 m up, the window band runs from 1.35 m to 3.05 m and leans forward, and the roof is 3.3 m up with a 1 m railing on it. Modular snapping: the origin is the snapping end, the flat end plane at x = 0, centred in z, on y = 0. The module runs along +X to x = length, which is always a whole number of metres, so it lands on the 1 m grid. The railings, glass, stripes, roof and visor run flush to both end planes, so butted copies read as one long bridge. The front (windows, walkway) faces +Z. The end faces are plain white walls, and the module has no bridge wings. The GLB has 1,292 triangles in 22 meshes and no animation clip; it is a static asset. Normals are baked flat (non-indexed), so the facets survive in any engine. It uses 8 of the 12 kit colours (no white dark, teak light, warm white or dark wood), and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. shipLength (the kit's 'Ship length') sets the module length from 8 m (0) to 16 m (1), rounded to whole metres. The window bays, railing posts and aft doors re-space to match. mastHeight sets the radar mast; visorDepth sets how far the sun visor overhangs the glass. glb-lint: 0 errors. Its verdict prints UNVERIFIED because 5 rules need a requirements contract or a manual review. Its heuristic warnings were reviewed and do not apply: the material count comes from the per-mesh materials; the overlaps are deliberate embedding of stripes, glass, mullions and seams; the 'detached' railing stands on the walkway, which is in a sibling group; and the height check compares against the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. A copy with the hyphens removed passes, and three-check accepts the ids.

About the Bridge 3D model

Bridge is a free low-poly 3D model from the Cruise Ship Deck set. It measures 12 m × 6.4 m × 6.4 m (W × H × D) at real-world scale and is built from 1,292 triangles across 22 meshes, with 7 named parts. Download the 113 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Bridge 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 113 KB: 1,292 triangles, 3,756 vertices and 22 materials, modelled in metres at 12 m × 6.4 m × 6.4 m.
Can I animate Bridge?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Bridge 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #40 of 1865.