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Star lamps

A faceted low-poly cloud-street lamp: a big five-pointed star lantern crowns a slim pale column, and four gold crescent arms each hang a smaller star on a short link. The column stands on a stepped octagonal plinth banded in sky blue.

Star lamps 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,180
Vertices
3,540
Meshes · materials
16 · 16
Size (W × H × D)
1.5 m × 3.2 m × 1.5 m
File
GLB · 100 KB
Animation
Static
Collection
Cloud Kingdom

Palette · named materials

  • cloud white#f4f1ec
  • cloud white light#f9f8f6
  • cloud white dark#d7cebc
  • warm white#f2ede2
  • sky blue#2e67b8
  • gold#d0a225
  • peach#ecb893

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/cloud-kingdom-star-lamps/0b96f678bb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Star lamps for the Cloud Kingdom kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Cloud Kingdom kit (Low-poly style, flat-lowpoly direction): Castles on clouds at sunrise. Use ONLY the kit palette, by name: cloud white #f4f1ec, peach #ecb893, sky blue #2e67b8, gold #d0a225, cloud white dark #d7cebc, peach dark #e08d52, cloud white light #f9f8f6, peach light #f6e3d5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `timeOfDay` (0–1, default 0.5) for the kit's "Time of day" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5 in 1DesignTool
  • Generation: 5.85M tokens (96% cached) · ≈ $5.83 at API prices · 5-hour plan +12%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 9

  • Star lamps
  • Stepped plinth
  • Column
  • Crescent arms
  • Crown star lantern
  • Front hung lantern
  • Back hung lantern
  • Left hung lantern
  • Right hung lantern

Note: Metres, +Y up, front faces +Z, origin at the bottom centre of the bounding box; the model measures 1.48 x 3.21 x 1.48 m and rests exactly on y = 0 — a lamp standard a little taller than a person. 1180 triangles, 16 flat-shaded meshes, no textures and no animation clip. Materials are named by Cloud Kingdom palette colour ("cloud white", "sky blue", "gold" ...) rather than by role, so the whole kit recolours on material name; each mesh also carries its semantic role (stone, band, deck, shaft, shaftTop, gold, glow) in glTF extras. The GLB holds one material instance per mesh because the runtime clones materials on export, but only six distinct names appear at the default settings. `timeOfDay` does two things: it aims and tints the viewer's sun (viewer-only, not exported), and it picks the lantern colour that IS baked into the GLB - lit gold stars at 0.00-0.60, unlit peach stars above, which is the seventh palette entry listed here. The other three params change geometry and are safe across their whole range (checked at both bounds and at both combined extremes). Subject only: no cloud base, ground, backdrop, lights or cameras are inside the model root - the kit's cloud islands carry the ground.

Free under the 1DesignTool 3D library license. Model #86 of 485.