Airship
A low-poly fantasy airship for the Cloud Kingdom set: a faceted cloud-white envelope with peach bands and a gold nose, sky-blue tail fins, and a dark-wood boat-hull gondola with a cabin, helm and landing skids hung from A-frame struts. It ships with a seamless 6-second baked loop: three propellers spin, the rudder and elevators swing on their hinge posts and the pennant flaps on its mast.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,992
- Vertices
- 5,976
- Meshes · materials
- 35 · 35
- Size (W × H × D)
- 8.6 m × 13 m × 20 m
- File
- GLB · 228 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Cloud Kingdom
Palette · named materials
- base#f4f1ec
- base#d7cebc
- base#f2ede2
- accent#2e67b8
- accent#e08d52
- trim#ecb893
- trim#d0a225
- trim#7d828c
- trim#1b1b22
- earth#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/cloud-kingdom-airship/65ec3c0e64/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Airship for the Cloud Kingdom kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Cloud Kingdom kit (Low-poly style, flat-lowpoly direction): Castles on clouds at sunrise. Use ONLY the kit palette, by name: cloud white #f4f1ec, peach #ecb893, sky blue #2e67b8, gold #d0a225, cloud white dark #d7cebc, peach dark #e08d52, cloud white light #f9f8f6, peach light #f6e3d5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `timeOfDay` (0–1, default 0.5) for the kit's "Time of day" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Fable 5.1 in 1DesignTool
- Generation: 8.94M tokens (96% cached) · ≈ $11.76 at API prices · 5-hour plan +21%, weekly plan +3%
- Direction: Low-poly · family vehicles
- three-check PASS · glb-lint PASS — 0 blocking errors, 6 heuristic warnings (verdict printed as UNVERIFIED because no requirements contract was supplied)
Named parts · 24
- Airship
- Envelope
- Envelope bands
- Nose cap
- Tail fins
- Rudder (hinge)
- Elevators (hinge)
- Mast
- Pennant (swivel)
- Keel beam
- Gondola hull
- Deck
- Gunwale rail
- Cabin
- Windows
- Helm
- Bowsprit
- Landing skids
- Struts and braces
- Left engine pod
- Left propeller (axle)
- Right engine pod
- Right propeller (axle)
- Stern propeller (axle)
Note: Real-world scale in metres: about 20.1 m long (envelope nose to tail), 8.6 m wide across the tail fins, 13.2 m tall to the top of the mast; the envelope is 20 m long with a 3.5 m radius and the gondola hull is 9.5 m long. The bow faces +Z, the origin is at the bottom centre and the two landing skids rest on y = 0. The scene-motion clip (6 s, seamless) turns the stern propeller 5 times and the two engine-pod propellers 7 times in opposite directions about their shaft axes, swings the rudder pair plus or minus 10 degrees about the vertical hinge post and the elevator pair plus or minus 6 degrees about the horizontal hinge post, and flaps the pennant about the mast. Envelope, fins, hull, deck, cabin, struts, keel, pods and skids never move. Every material is named after its Cloud Kingdom palette colour; the runtime exporter writes one material copy per mesh, so the GLB holds 35 material entries sharing those 10 names (Blender may show suffixes like .001). Recolour by name. Geometry is non-indexed with face normals, so facets stay flat in any engine. Part ids use the root airship instead of the slug because the kit plan validator rejects hyphens in part ids. timeOfDay is a build-time knob: below 0.22 or above 0.78 the cabin windows and portholes turn gold (lamps lit), otherwise they are soot black; the downloaded GLB is the default daytime state. propBlades changes how many blades each propeller has (2 to 4). The static rest pose stored in the GLB is the frame the exporter sampled, so the propellers may sit at an arbitrary angle until the clip plays. 1992 triangles in the GLB.
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Free under the 1DesignTool 3D library license. Model #41 of 485.