Sky dock
A 4 × 4 m modular ground tile for the Cloud Kingdom kit: a cloud-stone deck with warm plank decking, a gold-ringed landing dais lit by recessed lamps, a lantern mast flying a sky-blue banner with a hoist ring on its crossarm, mooring bollards strung with a rope, cargo and low cloud puffs. Flat vertical edges at y = 0 let copies butt together seamlessly in every direction.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,284
- Vertices
- 6,852
- Meshes · materials
- 30 · 30
- Size (W × H × D)
- 4.0 m × 3.6 m × 4.0 m
- File
- GLB · 188 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Cloud Kingdom
Palette · named materials
- cloud white#f4f1ec
- cloud white light#f9f8f6
- cloud white dark#d7cebc
- warm white#f2ede2
- gold#d0a225
- dark wood#3d2a1c
- peach#ecb893
- peach dark#e08d52
- sky blue#2e67b8
- peach light#f6e3d5
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/cloud-kingdom-sky-dock/ccb2a97ed9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Sky dock for the Cloud Kingdom kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Cloud Kingdom kit (Low-poly style, flat-lowpoly direction): Castles on clouds at sunrise. Use ONLY the kit palette, by name: cloud white #f4f1ec, peach #ecb893, sky blue #2e67b8, gold #d0a225, cloud white dark #d7cebc, peach dark #e08d52, cloud white light #f9f8f6, peach light #f6e3d5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `timeOfDay` (0–1, default 0.5) for the kit's "Time of day" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5 in 1DesignTool
- Generation: 9.17M tokens (97% cached) · ≈ $9.03 at API prices · 5-hour plan +22%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 15
- Sky dock
- Deck slab
- Plank decking
- Gold rim band
- Berth ring
- Berth lights
- Mooring mast
- Mast shaft
- Crossarm
- Banner
- Lantern
- Mooring bollards
- Mooring rope
- Cargo
- Mist puffs
Note: Footprint is exactly 4.000 × 4.000 m with the deck underside on y = 0 and the origin at the tile centre; the front faces +Z. The gold rim band runs the full length of all four edges, so two neighbouring tiles form one continuous grid line. 2284 triangles, 30 draw calls. Every material is named for the Cloud Kingdom palette colour it uses (ten colours; mid grey and soot black are unused) — the GLB carries those names, so recolouring by material name works across the kit. Part ids use the `skydock.` prefix rather than the full slug because the kit's plan checker requires the first id segment to be plain lowercase alphanumeric, which `cloud-kingdom-sky-dock` is not. Facets are baked into the geometry (non-indexed, per-face normals) because glTF has no flat-shading flag; that is why glb-lint reports 100% non-indexed primitives. The viewer runtime clones one material per mesh when it exports, so the GLB lists 30 materials instead of 10 — the names are still exactly the ten palette names, with duplicates. glb-lint's scale heuristic flags 3.63 m against the direction's 1 m reference height; that is a ground tile at real scale, not a unit error. `timeOfDay` (0 = night, 0.5 = sunrise, 1 = noon) sets the emissive strength of the lantern glass and the six recessed berth lights; it is baked into the material at build time, so a re-export at a different value ships a different glow. The model is static: no animation clips in the GLB.
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Free under the 1DesignTool 3D library license. Model #87 of 485.