Palace
A faceted low-poly palace: a great hall with arched windows and a peach pitched roof, four slim corner turrets under sky-blue cones, and a tall octagonal keep crowned by a gold-finialled spire. It stands on a three-course terrace with a balustrade and a grand stair, and faces +Z through a pedimented porch with a gold-framed arch.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,788
- Vertices
- 9,149
- Meshes · materials
- 68 · 68
- Size (W × H × D)
- 23 m × 27 m × 22 m
- File
- GLB · 317 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Cloud Kingdom
Palette · named materials
- cloud white#f4f1ec
- cloud white light#f9f8f6
- cloud white dark#d7cebc
- warm white#f2ede2
- sky blue#2e67b8
- peach#ecb893
- peach light#f6e3d5
- peach dark#e08d52
- gold#d0a225
- dark wood#3d2a1c
- soot black#1b1b22
- mid grey#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/cloud-kingdom-palace/2a9748e972/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Palace for the Cloud Kingdom kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Cloud Kingdom kit (Low-poly style, flat-lowpoly direction): Castles on clouds at sunrise. Use ONLY the kit palette, by name: cloud white #f4f1ec, peach #ecb893, sky blue #2e67b8, gold #d0a225, cloud white dark #d7cebc, peach dark #e08d52, cloud white light #f9f8f6, peach light #f6e3d5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `timeOfDay` (0–1, default 0.5) for the kit's "Time of day" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5 in 1DesignTool
- Generation: 12.94M tokens (97% cached) · ≈ $11.97 at API prices · 5-hour plan +22%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 12
- Palace
- Stepped terrace
- Grand stair
- Terrace balustrade
- Great hall
- Hall roof
- Entrance porch
- Central keep tower
- Front left turret
- Front right turret
- Back left turret
- Back right turret
Note: Metres, +Y up, front faces +Z, origin at the bottom centre of the bounding box; the model measures 23.0 x 26.74 x 21.6 m and rests exactly on y = 0. 4788 triangles, 68 flat-shaded meshes, no textures and no animation clip. Materials are named by Cloud Kingdom palette colour ("cloud white", "sky blue", "gold" ...) rather than by role, so the whole kit recolours on material name; each mesh also carries its semantic role (wall, wallLight, stone, deck, roof, tile, trim, reveal, banner, gold, wood, shadow, metal, pane) in glTF extras. The GLB holds one material instance per mesh because the runtime clones materials on export, but only those twelve distinct names appear. `timeOfDay` does two things: it aims and tints the viewer's sun (viewer-only, not exported), and it picks the window-pane colour that IS baked into the GLB - gold lit panes at 0.00-0.60, sky blue daylight panes above. The other three params change geometry and are safe across their whole range (checked at both bounds and at both combined extremes). Subject only: no cloud base, ground, backdrop, lights or cameras are inside the model root - the kit's cloud islands carry the ground.
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Free under the 1DesignTool 3D library license. Model #2 of 395.