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Field tiles

A 4 × 4 m low-poly circus-lot ground tile: packed earth with sawdust patches, a striped duckboard walkway running edge to edge, stacked hay bales and a roped line of tent stakes. Its edges are flat and level, so identical tiles butt together into a continuous fairground floor.

Field tiles 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,156
Vertices
6,468
Meshes · materials
13 · 8
Size (W × H × D)
4.0 m × 93 cm × 4.0 m
File
GLB · 162 KB
Animation
Static
Collection
Circus

Palette · named materials

  • ground#8f7019
  • soil#3d2a1c
  • sawdust#debd63
  • stripe#f4f1ec
  • stripe-alt#123464
  • hay#d0a225
  • rope#f2ede2
  • stone#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/circus-field-tiles/fa2c1ce70c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Field tiles for the Circus kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Circus kit (Low-poly style, flat-lowpoly direction): The big top comes to town. Use ONLY the kit palette, by name: red and white stripes #f4f1ec, gold #d0a225, midnight blue #123464, red and white stripes dark #d7cebc, gold dark #8f7019, red and white stripes light #f9f8f6, gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `stripeColours` (0–1, default 0.5) for the kit's "Stripe colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 4.00M tokens (95% cached) · ≈ $2.92 at API prices · 5-hour plan +8%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Field tile
  • Soil slab
  • Packed earth
  • Sawdust patches
  • Duckboard walkway
  • Hay bale
  • Tent stakes
  • Pebbles
  • Straw tufts

Note: Size: exactly 4.00 × 4.00 m footprint (x and z from -2 to 2), origin at the tile centre, base on y = 0. The slab is 0.12 m thick and every border edge sits at y = 0.12; the tallest point is the stacked hay bales at 0.93 m. Tiling: the border is flat and level on all four sides, and the walkway runs along X on a 0.25 m plank rhythm that repeats every 4 m, so a grid of identical, unrotated tiles reads as one continuous boardwalk. If you rotate a tile 90°, its walkway meets plain ground on the neighbouring tile. Materials are named exactly after the Circus kit palette colours so the kit can recolour them by name. stripeColours changes the walkway's two plank colours in three steps: below 0.33 it is red and white stripes with dark wood, 0.33–0.66 (the default) red and white stripes with midnight blue, and above 0.66 red and white stripes light with gold. Clutter sets the number of pebbles and straw tufts, adds a second hay bale at 0.35 and above, and sets the stakes to 2–4. All meshes are non-indexed with per-face normals, so they stay flat-shaded in any engine. Static piece with no animation clip. glb-lint: 0 errors; its verdict reads 'unverified' only because no requirements contract was supplied, plus two expected warnings (non-indexed flat-shaded meshes, and props overlapping the terrain they stand on). ~2.2k triangles.

About the Field tiles 3D model

Field tiles is a free low-poly 3D model from the Circus set. It measures 4.0 m × 93 cm × 4.0 m (W × H × D) at real-world scale and is built from 2,156 triangles across 13 meshes, with 9 named parts. Download the 162 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Field tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 162 KB: 2,156 triangles, 6,468 vertices and 8 materials, modelled in metres at 4.0 m × 93 cm × 4.0 m.
Can I animate Field tiles?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Field tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #30 of 1898.